Table of Contents
Plans
Long term strategy
- Vengeance! Possibly on archbishop Malfalda Fiore.
- Participate in anti-Sabbat activities arranged by Ventrue primogen Jacqueline Calloway after being recommended by Kenneth Forbes.
- Lead a combat team. I will be responsible for Masquerade violations by the team.
- Become a Private Investigator.
Regular activities
Day | Early Evening | Training | Night | Training |
---|---|---|---|---|
Monday | Monitor Street Crime as blackmail targets or hints for police. | Contacts/Allies/Resources. Perception, Stealth, Streetwise, Investigation. | Find Hunting Targets. | Perception, Stealth, Security, Herd. |
Tuesday | Manhattan Athletic Society. | Dexterity, Strength, Stamina, Appearance, Athletics. | Hunt. Ventrue board meeting 2nd week of the month. | |
Wednesday | Elysium. | |||
Thursday | Manhattan Athletic Society. | Dexterity, Strength, Stamina, Appearance, Athletics. | ||
Friday | Manhattan Shooting Range. | Dexterity, Perception, Firearms specialisation. | Hunt. | |
Saturday | Socialise with the cops. | Contacts, Allies, Charisma, Manipulation, Empathy, Streetwise. | First Saturday of the month: Ope Elysium. Last Saturday of the month: Give Zhenya 2 blood and $500. Maintain neighborhood contacts | Contacts, Perception, Streetwise, Empathy, Leadership. |
Sunday | Attend church on Sunday with Elisabeth-Maria Holstein. Find out if there is anything to this religion thing and mingle with the Bratva. | Contacts, Charisma, Manipulation, Academics, Religion. | Hunt. Impress Hell's Own. | Charisma, Manipulation, Drive, Streetwise. |
Non-urgent objectives
- Exploit the information of stuff in the green book:
- A gas station with 24/7 service has an empty room. The Chamber of Commerce offered 5 pages on the franchise.
- Send out Zhenya to investigate addresses with stuff elsewhere!
- Work out details on "who is who" in the Italian encrypted correspondence of my Sire, which uses initials.
- Police Contact (work out)
- Prepare a training regime for the combat team. Find an old building that can be used for this purpose. Possible exercises:
- Obstacle course and maze with blindfold.
- Capture the Flag.
- Having studied Church literature, draw conclusions and speak to religious figures.
- Go shopping for a tailcoat and a new tuxedo.
- Utilise compromat on 2 politicians in New Jersey.
- Peter Ingolf may be heading to Buenos Aires, in Sabbat controlled territory. His invisible companion may be left behind. Learn Spanish and prepare.
- Ghoul the Haven guard, Benjamín Díaz.
- Raise my resource level so I can do up the Church.
- Expand my Herd.
- Find out what Eurus found out about the Lasombra ghoul.
Operational goals (urgent)
- Take care of my Haven defences, now that the Lasombra know where I live.
- Borrowed legal expertise from Cierra to acquire title to the foundation that owns the Church. I need to obtain the physical deed. I stole the file on the holding.
- Find subletters for the alternative Haven, to free up resources that can be invested in the Church. Had success finding some in the local flat. Waiting for a phone call.
- Add ample lighting in the church that can be controlled by a light switch in the basement. And curtains.
Favours
Who? | Owed | Owes | Reason |
---|---|---|---|
Eurus | 2 | Information | |
Tamara Patterson | 1 | Information about Sandra Schröder. | |
Brooke Van Cleef | 1 | Passing on Information about Tamara to Elisabeth Maria. | |
Tullius | 1 | Not staking me. | |
Peter Ingolf | Life | Paying the Assamites. | |
Lydia de Witte | 1 | Saving my Sire, possibly. |
Training
Attribute / Ability / Background | Trained | Total | XP |
---|---|---|---|
Language: Spanish | 3 days | 14 days | n/a |
Investigation 4 | 2 days | 8 days | 4 xp |
Dexterity 5 | 29 days | 35 days | 12 xp |
Perception 5 | 12 days | 35 days | 12 xp |
Athletics 3 | 3 days | 6 days | 5 xp |
Contacts 2 | RP needed | 2 xp | |
Contacts 3 | RP needed | 4 xp | |
Subterfuge 5 | 0 days | 10 days | 4 xp |
Charisma 3 | 1 days | 21 days | 12 xp |
Dodge 5 | 2 days | 10 days | 4 xp |
Security 5 | 1 days | 10 days | trainer needed, 4 xp |
|| Stealth 4 (1/8 days trainer needed, 4 xp)
|| Stealth 5 (0/10 days trainer needed, 4 xp)
|| Alertness 4 (0/8 days, 5 xp)
|| Alertness 5 (0/10 days, 5 xp)
|| Alertness Specialty A: Detecting Tails 2 (0/X , 4 xp)
|| Expression 3 (0/6 days 5 xp)
|| Expression 4 (0/8 days 5 xp)
|| Expression 5 (0/10 days 5 xp)
|| Athletics 4 (0/8 days, 5 xp)
|| Athletics 5 (0/10 days, 5 xp)
|| Intimidation 3 (0/6 days, 4 xp)
|| Leadership 4 (0/8 days, 4 xp)
|| Finance 2 (0/4 days, source of knowledge needed, 5 xp)
|| Manipulation 5 (2/35 days, 12 xp)
|| Investigation 4 (0/8 days, source of knowledge needed, 4 xp)
|| Politics 3 (1/6 days, source of knowledge needed, 4 xp)
|| Stamina 3 (0/21 days, 12 xp)
|| Obtenetration: Shroud of Night (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
|| Brawl 3 (0/6 days, 5 xp)
|| Obtenetration: Arms of the Abyss (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
|| Brawl. 4 (0/8 days, 5 xp)
|| Obtenetration: Tenacious Hold (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
|| Brawl 5 (0/10 days, 5 xp)