Table of Contents
Plans
Long term strategy
- Vengeance! Possibly on archbishop Malfalda Fiore.
- Participate in anti-Sabbat activities arranged by Ventrue primogen Jacqueline Calloway after being recommended by Kenneth Forbes.
- Lead a combat team. I will be responsible for Masquerade violations by the team.
- Become a Private Investigator.
Regular activities
Day | Early Evening | Training | Night | Training |
---|---|---|---|---|
Monday | Monitor Street Crime as blackmail targets or hints for police. | Contacts/Allies/Resources. Perception, Stealth, Streetwise, Investigation. | Find Hunting Targets. | Perception, Stealth, Security, Herd. |
Tuesday | Manhattan Athletic Society. | Dexterity, Strength, Stamina, Appearance, Athletics. | Hunt. Ventrue board meeting 2nd week of the month. | |
Wednesday | Elysium. | |||
Thursday | Manhattan Athletic Society. | Dexterity, Strength, Stamina, Appearance, Athletics. | ||
Friday | Manhattan Shooting Range. | Dexterity, Perception, Firearms specialisation. | Hunt. | |
Saturday | Socialise with the cops. | Contacts, Allies, Charisma, Manipulation, Empathy, Streetwise. | First Saturday of the month: Ope Elysium. Last Saturday of the month: Give Zhenya 2 blood and $500. Maintain neighborhood contacts | Contacts, Perception, Streetwise, Empathy, Leadership. |
Sunday | Attend church on Sunday with Elisabeth-Maria Holstein. Find out if there is anything to this religion thing and mingle with the Bratva. | Contacts, Charisma, Manipulation, Academics, Religion. | Hunt. Impress Hell's Own. | Charisma, Manipulation, Drive, Streetwise. |
Non-urgent objectives
- Exploit the information of stuff in the green book:
- A gas station with 24/7 service has an empty room. The Chamber of Commerce offered 5 pages on the franchise.
- Send out Zhenya to investigate addresses with stuff elsewhere!
- Work out details on "who is who" in the Italian encrypted correspondence of my Sire, which uses initials.
- Police Contact (work out)
- Prepare a training regime for the combat team. Find an old building that can be used for this purpose. Possible exercises:
- Obstacle course and maze with blindfold.
- Capture the Flag.
- Study Church literature and draw conclusions.
- Go shopping for casual clothes, a tailcoat and a new tuxedo.
Operational goals (urgent)
- Ghoul the Haven guard, Benjamín Díaz.
- Utilise compromat on 2 politicians in New Jersey.
- Peter Ingolf may be heading to Buenos Aires, in Sabbat controlled territory. His invisible companion may be left behind. Learn Spanish and prepare.
- Get rid of the mark on my forehead! I might be bait for the Tremere.
- Brooke Van Cleef suspects that Tamara Patterson is communicating with the Sabbat. Evidence recently died. Tamara knew she would be kidnapped before her kidnapping. Elisabeth-Maria believes it is gossip.
- Participate in the LARP on Saturday March 14th.
Favours
- Pay back two favours to Eurus
- Peter Ingolf is keeping me alive by paying the assamites to hold off on their contract to have me killed.
- Find out how large the boon owed to Lydia de Witte is and seek to repay it.
- The Golden Asp Settites are positively inclined to share more information, though not as a favour.
- Pay back a favour to Tullius.
- Tamara Patterson will owe me a favour after I tell her about Sandra Schröder.
Training
- Language: Spanish (2/14 days)
- Investigation 4 (2/8 days, 4 xp)
- Dexterity 5 (28/35 days, 12 xp)
- Perception 5 (11/35 days, 12 xp)
- Athletics 3 (2/6 days, 5 xp)
- Contacts 2 (2 xp, RP needed)
- Contacts 3 (4 xp, RP needed)
- Subterfuge 5 (0/10 days 4 xp)
- Academics 3 (6/6 days, 5 xp)
- Academics Expertise: Religion (10/14 days)
- Charisma 3 (1/21 days, 12 xp)
- Dodge 5 (2/10 days 4 xp)
- Security 5 (1/10 days trainer needed, 4 xp)
- Stealth 4 (1/8 days trainer needed, 4 xp)
- Stealth 5 (0/10 days trainer needed, 4 xp)
- Alertness 4 (0/8 days, 5 xp)
- Alertness 5 (0/10 days, 5 xp)
- Alertness Specialty A: Detecting Tails 2 (0/X , 4 xp)
- Expression 3 (0/6 days 5 xp)
- Expression 4 (0/8 days 5 xp)
- Expression 5 (0/10 days 5 xp)
- Athletics 4 (0/8 days, 5 xp)
- Athletics 5 (0/10 days, 5 xp)
- Intimidation 3 (0/6 days, 4 xp)
- Leadership 4 (0/8 days, 4 xp)
- Finance 2 (0/4 days, source of knowledge needed, 5 xp)
- Manipulation 5 (2/35 days, 12 xp)
- Investigation 4 (0/8 days, source of knowledge needed, 4 xp)
- Politics 3 (1/6 days, source of knowledge needed, 4 xp)
- Stamina 3 (0/21 days, 12 xp)
- Obtenetration: Shroud of Night (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
- Brawl 3 (0/6 days, 5 xp)
- Obtenetration: Arms of the Abyss (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
- Brawl. 4 (0/8 days, 5 xp)
- Obtenetration: Tenacious Hold (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
- Brawl 5 (0/10 days, 5 xp)