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Markus Chemnitz Plans

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Old version of Markus Chemnitz Plans
Table of Contents

Plans

Long term strategy

  • Vengeance! Possibly on archbishop Malfalda Fiore.
  • Participate in anti-Sabbat activities arranged by Ventrue primogen Jacqueline Calloway after being recommended by Kenneth Forbes.
  • Lead a combat team. I will be responsible for Masquerade violations by the team.
  • Become a Private Investigator.

Regular activities

Day Early Evening Training Night Training
Monday Monitor Street Crime as blackmail targets or hints for police. Contacts/Allies/Resources. Perception, Stealth, Streetwise, Investigation. Find Hunting Targets. Perception, Stealth, Security, Herd.
Tuesday Manhattan Athletic Society. Dexterity, Strength, Stamina, Appearance, Athletics. Hunt. Ventrue board meeting 2nd week of the month.
Wednesday Elysium.
Thursday Manhattan Athletic Society. Dexterity, Strength, Stamina, Appearance, Athletics.
Friday Manhattan Shooting Range. Dexterity, Perception, Firearms specialisation. Hunt.
Saturday Socialise with the cops. Contacts, Allies, Charisma, Manipulation, Empathy, Streetwise. First Saturday of the month: Ope Elysium. Last Saturday of the month: Give Zhenya 2 blood and $500. Maintain neighborhood contacts Contacts, Perception, Streetwise, Empathy, Leadership.
Sunday Attend church on Sunday with Elisabeth-Maria Holstein. Find out if there is anything to this religion thing and mingle with the Bratva. Contacts, Charisma, Manipulation, Academics, Religion. Hunt. Impress Hell's Own. Charisma, Manipulation, Drive, Streetwise.

Non-urgent objectives

  • Exploit the information of stuff in the green book:
    • A gas station with 24/7 service has an empty room. The Chamber of Commerce offered 5 pages on the franchise.
    • Send out Zhenya to investigate addresses with stuff elsewhere!
    • Work out details on "who is who" in the Italian encrypted correspondence of my Sire, which uses initials.
  • Police Contact (work out)
  • Prepare a training regime for the combat team. Find an old building that can be used for this purpose. Possible exercises:
    • Obstacle course and maze with blindfold.
    • Capture the Flag.
  • Having studied Church literature, draw conclusions and speak to religious figures.
  • Go shopping for casual clothes, a tailcoat and a new tuxedo.
  • Utilise compromat on 2 politicians in New Jersey.
  • Peter Ingolf may be heading to Buenos Aires, in Sabbat controlled territory. His invisible companion may be left behind. Learn Spanish and prepare.
  • Ghoul the Haven guard, Benjamín Díaz.
  • Raise my resource level so I can do up the Church.

Operational goals (urgent)

  • Brooke Van Cleef suspects that Tamara Patterson is communicating with the Sabbat. Evidence recently died. Tamara knew she would be kidnapped before her kidnapping. Elisabeth-Maria believes it is gossip.
  • Deliver the report on the disruption of the ritual that the mages held for the Duchess of Winter to Cierra. She will talk to me after Elysium.
  • Take care of my Haven defences, now that the Lasombra know where I live. The Prince will talk to Jacqueline Calloway, who may offer assistanceSchooler has offered (temporary?) guards.
    • Borrow legal expertise from Cierra to acquire title to the foundation that owns the Church, if possible.
    • Find subletters for the alternative Haven, to free up resources that can be invested in the Church.
    • Add ample lighting in the church that can be controlled by a light switch in the basement. And curtains.
    • Add fake "wards" to the entrances. Add just a hint of glow in the dark paint.
  • Deal with the detective that came to nosy around in my Haven and offer my findings to Schooler.

Favours

Who? Owed Owes Reason
Eurus 2 Information
Tamara Patterson 1 Information about Sandra Schröder.
Tullius 1 Not staking me.
Peter Ingolf Life Paying the Assamites.
Lydia de Witte 1 Saving my Sire, possibly.

Training

  • Language: Spanish (3/14 days)
  • Investigation 4 (2/8 days, 4 xp)
  • Dexterity 5 (28/35 days, 12 xp)
  • Perception 5 (11/35 days, 12 xp)
  • Athletics 3 (2/6 days, 5 xp)
  • Contacts 2 (2 xp, RP needed)
  • Contacts 3 (4 xp, RP needed)
  • Subterfuge 5 (0/10 days 4 xp)
  • Charisma 3 (1/21 days, 12 xp)
  • Dodge 5 (2/10 days 4 xp)
  • Security 5 (1/10 days trainer needed, 4 xp)
  • Stealth 4 (1/8 days trainer needed, 4 xp)
  • Stealth 5 (0/10 days trainer needed, 4 xp)
  • Alertness 4 (0/8 days, 5 xp)
  • Alertness 5 (0/10 days, 5 xp)
  • Alertness Specialty A: Detecting Tails 2 (0/X , 4 xp)
  • Expression 3 (0/6 days 5 xp)
  • Expression 4 (0/8 days 5 xp)
  • Expression 5 (0/10 days 5 xp)
  • Athletics 4 (0/8 days, 5 xp)
  • Athletics 5 (0/10 days, 5 xp)
  • Intimidation 3 (0/6 days, 4 xp)
  • Leadership 4 (0/8 days, 4 xp)
  • Finance 2 (0/4 days, source of knowledge needed, 5 xp)
  • Manipulation 5 (2/35 days, 12 xp)
  • Investigation 4 (0/8 days, source of knowledge needed, 4 xp)
  • Politics 3 (1/6 days, source of knowledge needed, 4 xp)
  • Stamina 3 (0/21 days, 12 xp)
  • Obtenetration: Shroud of Night (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
  • Brawl 3 (0/6 days, 5 xp)
  • Obtenetration: Arms of the Abyss (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
  • Brawl. 4 (0/8 days, 5 xp)
  • Obtenetration: Tenacious Hold (0/7 days, trainer Isabella Endrizzi needed, 7 xp)
  • Brawl 5 (0/10 days, 5 xp)