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Proficiency required: Weaver's Tools

Apprentice

At the end of a long rest, you can work your stitching into a single non-magical bag with 10 minutes of work. This bag then becomes a bag of holding. Unless you maintain it with an additional 10 minutes of work at the end of a long rest, it loses its magic and becomes a normal bag once more, spilling all of its contents onto the floor. You can only have one such bag at a time.

Journeyman

You can throw your tangles and yarns out which explode into a mess of webs, or use them as a makeshift parachute for you and your allies. You can cast the feather fall and web spells, using Intelligence as your spellcasting ability modifier. You regain expended uses of this ability at the end of a long rest.

Master

Your weaving skills are so powerful that they transcend the planes. You can cast the rope trick spell, using Intelligence as your spellcasting ability modifier. You regain the use of this ability at the end of a long rest.

Grandmaster

You gain the ability to throw an intricate web that traps a creature of your choice inside a yarn demiplane. You can cast the maze spell (though it only lasts until the end of your next turn), using Intelligence as your spellcasting ability modifier. You regain the use of this ability at the end of a long rest.