Differences on Artist
Proficiency required: Painter's supplies
==== Apprentice ====
Your paintings are so real they can come to life. You can spend 1 minute painting, after which the painting comes off of the canvas and duplicates the silent image spell, leaving behind a blank canvas. You regain the use of this ability when you finish a long rest.
==== Journeyman ====
Painting becomes a gateway to places far away for you. After painting for 10 minutes, you can invoke this ability to see into the place which you paint, duplicating the clairvoyance spell at the place that you painted, though you must see, rather than hear, through the painting. You regain the use of this ability when you finish a long rest.
==== Master ====
At the end of a long rest, you may mix your paints to produce a single pot of marvelous pigments, though this can only be used to paint 10 square feet of space, or up to 100 cubic feet of objects. If unused, the paint goes inert at the end of long rest.
==== Grandmaster ====
You can spend 10 minutes drawing the picture of a place so real that people can walk into it. As part of this, make an Intelligence (painting supplies) check. For one round after you finish painting, treat the painting as the teleportation spell for those who walk through it, up to a maximum of 8 creatures. For every point by which you beat 15 on the check, treat your d100 die roll as though it were two higher, and two lower for each point by which you roll lower than 15 on the check.
The painting remains behind and becomes inert after teleporting the subjects who walk through it. You regain the use of this ability when you finish a long rest.