Differences on Bard
Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.
You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.
==== LINKS ====
[[https://www.dndbeyond.com/classes/bard|Bard]]
==== SWORD COAST VARIANT NOTES ====
** MUSICAL INSTRUMENTS **
In addition to the common musical instruments listed in chapter 5, "Equipment," of the Player's Handbook, bards in the Realms play the following instruments:
Birdpipes: Pan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira.
Glaur: Short, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.
Hand Drum: A double-headed skin drum fitted with handles along its side.