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Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain.

You must have a Charisma score of 13 or higher in order to multiclass in or out of this class.

Bard

SWORD COAST VARIANT NOTES

MUSICAL INSTRUMENTS

In addition to the common musical instruments listed in chapter 5, "Equipment," of the Player's Handbook, bards in the Realms play the following instruments:

Birdpipes: Pan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira.

Glaur: Short, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.

Hand Drum: A double-headed skin drum fitted with handles along its side.