For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength.
You must have a Strength score of 13 or higher in order to multiclass in or out of this class.
Primal Paths
Barbarians in the Forgotten Realms have the following
Primal Path options, in addition to those in the Player's
Handbook. Reghed and North :Lander barbarians tend
to follow the Path of the Berserker, while Uthgardt barbarians are nearly always followers of the Path of the
Totem Warrior.
Path of the Battlerager
Known as Kuldjargh (literally "axe idiot"),
battleragers are dwarf followers of the gods of war and
take the Path of the Battlerager. They specialize in
wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving
themselves over to the fury of battle.
BATTLERAGER ARMOR
When you choose this path at 3rd level, you gain the
ability to use spiked armor (see the "Spiked Armor") as a weapon.
While you are wearing spiked armor and are raging,
you can use a bonus action to make one melee weapon
attack with your armor spikes against a target within 5
feet of yu. If the attack hits, the spikes deal ld4 piercing damage. You use your Strength modifier forth
attack and damage rolls. Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds.