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Equipment

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STANDARD EQUIPMENT

A full list of D&D 5e items. Weapons, armor, wondrous items and others from the SRD plus some homebrew items.

You can find a comprehensive list below

DnD Beyond Equipment List

If you're unsure if you can use the item, or equipment, please don't hesitate to reach out to your DM team.

STANDARD EXCHANGE RATE

  • Copper = CP
  • Silver = SP
  • Gold = GP
  • Platinum = PP
  • 1 Copper = 1/10 silver, 1/100 gold, 1/1,000 PP
  • 1 Silver = 1/10 gold, 1/100 PP
  • 1 Gold = 1/10 PP

SELLING TREASURE

Opportunities abound to find treasure, equipment, weapons, armor, and more in the dungeons you explore. Normally, you can sell your treasures and trinkets when you return to a town or other settlement, provided that you can find buyers and merchants interested in your loot.

Arms, Armor, and Other Equipment

As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Weapons and armor used by monsters are rarely in good enough condition to sell.

Magic Items.

Selling magic items is problematic. Finding someone to buy a potion or a scroll isn’t too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside from a few common magic items, you won’t normally come across magic items or spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.

Gems, Jewelry, and Art Objects.

These items retain their full value in the marketplace, and you can either trade them in for coin or use them as currency for other transactions. For exceptionally valuable treasures, the GM might require you to find a buyer in a large town or larger community first.

Trade Goods.

On the borderlands, many people conduct transactions through barter. Like gems and art objects, trade goods—bars of iron, bags of salt, livestock, and so on—retain their full value in the market and can be used as currency.

PURCHASING TREASURE

If you would like to purchase an item you'll need to approach an NPC in a market, or storefront to make a transaction via roleplay. A DM must be present to witness the interaction in order to update your character sheet with the newly acquired equipment, or money exchange.

The general rule of thumb in Evertail is:

Common Magic Items = 100 gp

Uncommon Magic Items = 500 gp

Rare Magic Items = 1,000 gp (or more depending on the item. These require DM permission to purchase)