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A wayward blade travels towards a chirurgeon attempting to heal their fallen ally. They close their eyes bracing for the strike, only to find a large great axe blocking the blade at the last second.

Fueled by unbridled fury, a man screams his throat hoarse as he slams his massive great sword down a massive beast, sundering its armour like a heated blade through butter.

A brutish man raises his fists up in a rowdy tavern in defence of their friends, though unarmed their strikes land with the force of a dragon's tail against their foes.

From dauntless heroes to marauding terrors, history is littered with those who allow their rage to overtake them and fight beyond limits anyone thought possible.

The Inner Beast

The Inner Beast is a concept found in many cultures across the Eitherys, viewed as both a blessing and curse depending on who you ask. Some exile these fighters for they are too dangerous, while others revere their great strength. The most well-known conceptualization of this power comes from the warrior tribes of Abalathia, who train diligently to tame their inner beast and wield it as they would any other weapon.

Rage and Steel

Alongside their unending rage, warriors tend to wield massive weapons such as Great axes, able to swing them effortlessly with the power granted to them by their inner beast. These walking tempests turn themselves into steel cyclones that command the battlefield.

Creating A Warrior

When creating a Warrior one must consider their origins. How did they come to connect with their inner beast? Did you overcome a deadly situation through sheer will and anger? Was your inner beast a boon or bane for your life? And how will you harness your power, if you are even able to do so? You may be going through these trials alone or under the tutelage of a mentor who can guide you on the path of a warrior.

You must also consider why you have taken to the road. Is this a journey to master your inner beast, or to show the world how you tamed this power and use it to protect the weak? Or are you seeking to feed this deadly force inside you, wreaking havoc everywhere you go?

There is but one certain thing for all warriors, you possess great power and if you are reckless with this power it will consume you.

Class Features

As a Warrior, you gain the following class features

Hit Points

Hit Dice: 1d12 per warrior level

Hit Points at 1st Level: 12 + your Constitution modifier

Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per warrior level after 1st

Proficiencies

Armour: Light Armour, Medium Armour, Shields

Weapons: Simple Weapons, Martial Weapons

Tools: none

Saving Throws: Strength, Constitution

Skills: Choose two from Animal Handling, Athletics, Intimidation, Insight, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

(a) a martial or simple weapon

(a) a martial or simple weapon

(a) 2 Handaxes or (b) a light crossbow and 20 bolts

(a) a dungeoneer's pack or (b) an explorer's pack

(a) a set of scale mail or (b) a set of leather armour

a carved wooden idol related to your heritage

Full Description

https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv

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