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An Elezen man stands before a fierce dragon, it roars out and begins to take off in order to gain the advantage. With a massive leap, the man lands atop the dragon and forces it back to the ground, creating an opening for his allies.
A Hyur cloaked in scale mail whirls its spear around a cluster of enemies keeping them at bay. When the time is right they unleash a plume of fiery breath from beneath their helm, singing their targets.
A Viera woman runs and leaps high into the sky, magical wings forming on her body. With grace, she travels the currents of the wind, happily flying about as she exercises her newfound freedom.
These fearless warriors stand against dragons, demons, fiends and any other threats who would raise a hand against their homelands. Dragoons use their command of both the sky and ground to strike down their foes with deadly strikes.
Dragonbane
The Dragoon was a soldier born out of a need in a distant land. Their homeland has been locked in a war against dragonkind for hundreds of years, leading their soldiers to specialize in battling back against dragons. Their most notable ability is the Dragoon Jump, which is powered by a magical gem each Dragoon receives upon completing their basic training.
Masters of the Sky
The Dragoons have been blessed with the ability to soar high into the air like those they have taken up arms to destroy. These warriors are able to crash down from the sky using their weapons and body weight to drive any sky born into the ground or cause great damage to those already on land. Wings will not grant you safety from a Dragoon.
Creating a Dragoon
When creating a Dragoon, consider what brought them down the path of a specialized knight. They may have shown a certain aptitude which allowed them to become a dragoon with ease or perhaps were born into the role due to the history of their homeland. A dragoon may have decided upon this path due to the stories of famed dragoons of legends, hoping to become as powerful and respected as the knights they had heard about while they were growing up.
Consider why a Dragoon would choose to head out on an adventure. Are they seeking a specific dragon, hoping to slay an enemy of their nation? Could your dragoon have unfinished business with a dragon from their past? Sometimes a dragoon may set out for the sake of journeying around the land.
Class Features
As a Dragoon, you gain the following class features
Hit Points
Hit Dice: 1d10 per Dragoon level
Hit Points at 1st Level: 10 + your Constitution modifier.
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Dragoon level after 1st
Proficiencies
Armour: Light and Medium armour, shields.
Weapons: Simple weapons and Martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose two from Animal Handling, Athletics, Acrobatics, History, Nature, Perception, Religion, Survival.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) scale mail or (b) leather armour
(a) a martial weapon or (b) two spears
(a) a short bow and 20 arrows or (b) two hand axes
(a) an explorer's pack or (b) a dungeoneer's pack
a blessed Dragoon's Stone
Full Description
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