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The light of the room dims, and the spotlights focus on the lightly dressed woman who makes her way across the stage. With a large smile, she moves effortlessly along with the music, filling everyone's hearts with joy and pushing them to stay determined in whatever challenges they have.

Amid the chaos of the battlefield, a maiden expertly slides in and out of combat, soothing her allies' wounds and empowering their wills to continue fighting.

Dressed in fine clothing with their trusty blade at their side, the seemingly sweet woman dances through a group of would-be assailants behind her establishment, cutting them down with ease and wielding her signature scimitar.

Dancers have harnessed magics and arts, combining them into a spectacle which turns the battlefield into a show, and it is by their graceful movements which which their allies are guided to a happy conclusion.

Of Silk and Steel

Dancers draw from many different sources and backgrounds, combining them into a single package which covers a wide variety of situations. They use small weapons to pick away at their unwitting foes as their dances debilitate their marks while filling their allies with power. Though a rarity in the battle field few forget the sight of a skilled dancer at work.

Ornaments of Power

Dancers perform their magical feats not through a stave or rod, but rather specially made jewelry worn on the wrists and ankles. As they dance around the battlefield they move their bodies in specific patterns to manipulate the magical power within their bodies and to gather residual magic in the environment. Once they've gathered the required magic they must keep moving to keep their spell active, channeling the magic further.

Creating a Dancer

Dancers are passionate people dedicated to their craft. Spending years practicing has gifted them with the ability to weave spells and their passions together into a gorgeous display of skill. When creating a Dancer, you must consider where they have honed their craft. Did they pick up the profession naturally, teaching themselves over long hours, or did they study beneath some kind of mentor? One must consider their motivations, does your Dancer seek fame and fortune, or do they want to bring the gifts of joy to the masses? Perhaps they are going on their journey in an attempt to hone their craft even further.

Class Features

As a Dancer, you gain the following class features

Hit Points

Hit Dice: 1d8 per Dancer level

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Dancer level after 1st

Proficiencies

Armor: Light Armor

Weapons: Chakrams, Rapiers, Scimitars, Short Swords, Simple Weaons, Whips.

Tools: None

Saving Throws: Dexterity, Charisma

Skills: Choose two from Acrobatics, Deception, Insight, Perception, Performance, and Persuasion.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

(a) two daggers or (b) two chakrams

a (a) whip or (b) scimitar

a set of bracelets and anklets for spell-casting

a set of clothes

a (a) costume or (b) light armour

(a) an explorer's pack or (b) an entertainer's pack

Full Description

https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv

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