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Omi (character sheet)

Omi Akuma
Omi

No description given on setting page.

Played by . View character page.

Character sheet

Omi Akuma

The Demon Lord
True Name:
Concept: Assassin turned Soldier
Path: Mastigos
Order: Adamantine Arrow
Cabal: With Mirage
Legacy: Tamer of Lightning?
Dedicated Item: Energy Blade

Virtue: Honorable - Omi has a sense of honor and duty that helps ground his moral compass. Regain a point of willpower whenever he acts to fulfill his duty, or uphold his morality in spite of opposition from others.

Vice: Obstinate - Omi has a tendency to avoid issues he doesn't want to deal with. Regain a willpower point when he refuses to act in a scene because he is upset or it because he's already determined it won't work and doesn't see the need to try.

Attributes

Power
Finesse
Resistance

Intelligence
Wits
Resolve

2
3
3

Strength
Dexterity
Stamina

3
4
3

Presence
Manipulation
Composure

2
2
2

Skills

Mental
(-3 Unskilled)
Academics
Computer
Crafts
Investigation
Medicine (Rote)
Occult
Politics
Science



1
0
1
1
1
1
0
0

Physical
(-1 Unskilled)
Athletics (Rote)
Brawl
Drive
Firearms
Larceny
Stealth
Survival
Weaponry



2
2
1
0
1
2
1
3

Social
(-1 Unskilled)
Animal Ken
Empathy
Expression
Intimidation (Rote)
Persuasion
Socialize
Streetwise
Subterfuge



0
1
0
2
0
0
2
2

Arcana

Subtle
Fate
Prime
Mind
Spirit
Death


0
0
1
0
0

Gross
Time
Forces
Space
Life
Matter


0
3
3
2
0

Other Traits

Advantages

Size: 5
Speed: 12
Defense: 6 (7/w Mind, 8 w/Life, 9 w/Space)
Armor: 1 (Life), 3 (Forces)
Initiative: 6

Health
8
Willpower
5
Gnosis
3
Wisdom
7

Conditions

None Presently

Aspirations

Protect Matt while he's in Cryo
Ensure the Ship's Safety
Unassigned

Obsessions

Wisdom and Morality
Unassigned


Merits

Professional Training 5
Sanctum (Demesne) 4
Style: Parkour 4
Style: Armed Defense 3
Style: Relentless Assault 2
Perfected Item 2
Fighting Finesse (Swords) 2
Danger Sense 2
Quickdraw (Swords) 1
Language (Avalonian) 1
High Speech 1
Status (Arrow) 1
Defensive Combat (Weaponry) 1
Covert Operative 1
Tolerance for Biology 1
Safe Place 1

Specialties

Drive (Fighter Ship)
Larceny (Sleight of Hand)
Stealth (Hiding)
Stealth (Shadowing)
Weaponry (Sword)

Attainments

Supernal Summoning (Forces, Space)
Precise Force (Forces)
Sympathetic Range (Space)
Improved Pattern Restoration (Life)

Praxis

Heightened Senses
Control Electricity
Control Sound

Rotes

Kinetic Blow (Athletics)
Body Control (Medicine)
Breath Boundary (Athletics)

Merit Notes

Professional Training (Assassin)

Asset Skills: Stealth, Weaponry, Larceny

Level 1) Networking - 2 Dots in Contacts (Arms Dealers, Information Brokers)

Level 2) Continuing Education - Roll 9 again when using asset skills for a roll.

Level 3) Bredth of Knowledge - Pick a 3rd Asset Skill, and 2 Specialties for your Asset Skills (Sleight of Hand, Hiding)

Level 4) On the Job Training: Take a skill dot in an asset skill. Gain a beat when you raise asset skills.

Level 5) The Routine: May spend willpower to make an asset skill Rote.

Movement Style (Parkour)

Level 1) Flow - In a foot chase, subtract parkour from successes needed to pursue or evade. Ignore penalties to althletics = parkour rating.

Level 2) Cat Leap - When rolling Dex + Ath to mitigate falling damage, gain an automatic success. Add Parkour to maximum reduction. Does not work on terminal velocity falls.

Level 3) Wall Run - Can scale 10 feet + 5 per dot of athletics in a turn without rolling.

Level 4) May spend willpower to make an athletics roll for running, jumping, or climbing rote. Lose defense for the turn.

Fighting Style (Armed Defense)

Level 1) Cover the Angles - When dodging, reduce defense penalties for multiple attackers by 1.

Level 2) Weak Spot - If your defense reduces a target's attack to 0, they are disarmed. If you dodge, you disarm a target if you reduce their successes to 0.

Level 3) Aggressive Defense - Spend a Willpower at the start of turn. When you successfully dodge, extra successes inflict lethal damage.

Fighting Style - Relentless Assault: 2

Level 1) Drop of the Hat - On the First turn, if you make an all-out attack, gain +3 Initiative

Level 2) Eye of the Tiger - You may apply your defense against a single target when making all out attacks.

Covert Operative

Effect: When ambushing, targets lose 10-again on their roll to notice the attack. Even if noticed, gain +3 initiative on the first turn.

Equipment

Melee Weapons

Type Damage Initiative Str Size Availability Tags Effects
Knives, Small x3 0 0 1 1 1 Thrown (A)
Energy Sword +3 -1 2 2-3 6 Energy, 9-Again, Piercing: 3 Perfected Item

Energy Blade: A technological wonder of science, this blade is fashioned of an almalgam of hermium, brontium, and siderite. As such, it serves as a suitable Yantra for shapeshifting, transformation, deflection, protection, redirection of magic, as well as strengthening and protecting materials. While wielding the weapon, the user gains a +2 bonus to defend against debilitating effects. The blade cuts through anything, ignoring the durability of any object it comes into contact with.

Armor

Type Rating Str Def Spd Avail Coverage Effects
Mage, Life 1/1 0 +1 0 N/A Entire Defense = Higher of Dex or Wits
Mage, Mind 0/0 0 +1 0 N/A Entire May Inflict Beat Down Tilt w/ dodge
Mage, Forces 3/3 0 0 0 N/A Entire Works on Fire / Electricity
Mage, Space 0/0 0 +3 0 N/A Entire May Redirect Attack on Dodge

Sanctum Details

Safe Place 2 , Sanctum Size 2 , Demesne 2

One of the higher class levels of the ship, officially this room is assigned to Mirage. Unofficially it is the space of the Broken Chain Cabal, and fitted with two potent wards designed to prevent entry for those without the proper authorization. It contains two soul stones bound into the location, aligned with the Aether and the Primal Wilds.