Sneaks and Con Artists
Like fighters, rogues often lack supernatural gifts. Where the fighter seeks confrontation, however, the rogue prefers to solve problems through intellect and guile. A rogue knows that there's no point in fighting a chamber full of zombies if you can find the secret passage that bypasses them. With their extensive expertise in skills and their impressive bag of tricks, rogues can be invaluable when creeping through ancient tombs or interacting with suspicious individuals. Rogues are commonly associated with thieves and tricksters, but they can just as easily be explorers, investigators, or even a mere - if sharp-witted - townsperson.
Rogues often adventure in the name of personal gains; they like to know "what's in it for them". The rewards a rogue fights for may be wealth or political power, but a rogue is just as likely to adventure to ensure the safety of a loved one or to gain the satisfaction of a mystery solved.
Most rogues are opportunists. Some specialize in pure theft, others in chicanery, extortion, misdirection, or con artistry. Whether they use their innate abilities, learned skills or utilizing mystic powers, rogues attempt to take what isn't theirs or gain something for nothing. They don't even stand and fight, risking their lives when they enter combat, but instead learn how to use deceit, stealth, and their ability to hide to sneak attack their opponents.
Nothing is straightforward about rogues unless it's their penchant for greed and love of keeping their involvement in most things hidden - at least from anyone likely to imprison or punish them. Perversely, they may enjoy taunting those who serve the law with the knowledge that the rogue has gotten away with something that can't be proved.