Pathfinder, and the D&D game it is based upon, uses a model of exponential growth. This means that characters at the upper end of our level range are, by traditional D&D rules, not only vastly more powerful than lower level characters, but also vastly more wealthy. This works great for tabletop games with a small party of roughly equal level, but creates potential problems in the online environment with douzens, if not hundreds of characters with widely different levels.
To maintain some level of balance, we limit the economic wealth that players are able to accumulate below the rates of the pathfinder Core Rulebook. Instead of table 12-4 ‘character wealth by level’, we use the following table for intended wealth by level.
Level | Wealth | Gained by next level |
---|---|---|
6 | 8.000 gp | +3.000 gp |
7 | 11.000 gp | +4.000 gp |
8 | 15.000 gp | +5.000 gp |
9 | 20.000 gp | +5.000 gp |
10 | 25.000 gp | +6.000 gp |
11 | 31.000 gp | +7.000 gp |
12 | 38.000 gp | +7.000 gp |
13 | 45.000 gp | +10.000 gp |
14 | 55.000 gp | +11.000 gp |
15 | 66.000 gp | -- |
Please note that the above table is intended wealth for characters who adventure somewhat actively. Characters who rarely participate in adventures may fall behind in terms of their actual wealth.
Character Power
To compensate part of the difference in power resulting from the lower wealth level, we have introduced a few non-standard awards rewards for players that will help to compensate, though even with that, characters will be slightly less powerful than average in Pathfinder:
- Characters start with 30 ability points, which is a further 5 points more than the "Epic Fantasy" level.
- Characters gain 2 Traits to start with, in addition to their usual starting feats
We may or may not add additional options in the future, but for now, this will have to suffice.