Last night, a large band of orcs stormed the city walls, held off only by good luck and a skilled group of Adventurers and Church Guard who managed to hold the wall until reinforcements arrived by a mix of clever storm magic, powerful psionics, and heroic warrior skill, including clever use of ballistas, under the leadership of an Ecclesian inquisitor.
The attack was only a quick attempt to test the defenses, however. A far larger army, consisting of thousands of orcs, goblins and various other monsters, seems to have grouped together to attack the city of Duirt! They are now besieging the entire western side of the city, from the river to the coast, blocking all overland trade to Eccles!
Many of the local farmers have either fled or were already inside the city as part of the recent wave of refugees, though the fate of those who remained is unknown.
So far, the orcs have stayed only on the west (Ecclesian) side of the river, and the Church Guard has called up the militia to reinforce its ranks and guard the walls at all times fearing another assault.
Even before the Cardinal was able to send an official request, however, Voran and Silverite soldiers and even City Guardsmen from the Central Quarter entered the West Quarter to help defend and hold the walls in a show of brotherhood and kinship. Not to mention the fact that if the western walls fall, the rest of the city is rife for the taking.
The Cardinal expressed his gratitude for the forthright actions from the other parts of the city and has retroactively granted full permission for foreign troops to enter the West Quarter and support the defense of the city.
So far, the city seems safe, as with men constantly on the walls, another direct assault by the orcs seems unlikely for the moment. What the future brings is uncertain for the moment, but it looks like the orc siege is going to get worse before it gets better…
For more details on the Siege Storyline and how to participate, see the post in the General Forum!