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The aftermath of the patrol

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It was a reprimand he deserved, but then, Nalus knew diplomacy wasn’t his thing. The sensitivity of individuals was a foreign concept to him, though he could sense opticians, deceptions and motives easily enough. His thoughts remain active even as he continues to patrol the streets, watching around, keeping a wary distance from the maze.

Which is why when a noose suddenly dropped around his neck from the shadows he was caught completely off guard. Instinctively, he gripped the noose with his hands as it tightened and started dragging him back toward an alley, and six hooded and masked individuals with clubs leapt out and started attacking him.

Using only his feet, he tried to fend them off as best as possible, even as the rope tightened around his neck, slowly strangling him and dragging him backwards.One, then another of the thugs fell, but in the end there were too many for him to fight off alone. As his vision was fading to black, one of the assailants lowered their hood, revealing elven ears, though their face was still masked.

“We heard your disrespect… and we’re going to make sure that you human filth never, EVER disrespect an elf again. Let’s go.” Just as Nalus blacked out, he was aware that the rope was no longer pulling him and the attacks stopped. The rope remained in its hangman’s vice around his neck and then Nalus knew no more.

He came to, sore around the neck, back in the Hall of Justice, where a patrol had found his unconscious form and brought him back, after removing the rope from around his neck. His report was duly filed including the surprise attack, the face that it was at least one masked elf, but not the threat. That was, he figured, personal.

Rolls:
Nalus (Full attack: Unarmed Strike - Flurry of Blows; 1/3): 17 to hit, 11 damage (details...)
17 to hit = 1d20 [7] + 10
11 damage = 1d8 [8] + 3
Nalus (Full attack: Unarmed Strike - Flurry of Blows; 2/3): 28 to hit, 7 damage (details...)
28 to hit = 1d20 [18] + 10
7 damage = 1d8 [4] + 3
Nalus (Full attack: Unarmed Strike - Flurry of Blows; 3/3): 16 to hit, 5 damage (details...)
16 to hit = 1d20 [11] + 5
5 damage = 1d8 [2] + 3