level 10 witch
Hex:Disguise (Su): "A witch can change her appearance for
a number of hours equal to her class level, as if using
disguise self. These hours do not need to be consecutive,
but they must be spent in 1-hour increments."
Major Hex: Major Healing "By calling upon eerie powers, the
witch’s touch can mend even the most terrible wounds of
those she touches. This acts as cure serious wounds, using
the witch’s caster level. Once a creature has benefited
from the major healing hex, it cannot benefit from it
again for 24 hours. At 15th level, this hex acts like cure
critical wounds."
level 4 spell +1 cure serious
wounds
level 5 spell +1 break enchantment
skills: [7]
Linquistist: Ecclesia [the most common of the two]. [1] Spellcraft: +1, Know: Arcana +1, Nature: +1, History: +1, Planes: +1, Nobility: +1