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Sanction request: Laguna

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42 out of 36 skill points spent (6 too many)

Spellcasting

You have 2 more bonus levels set for your spellcasting classes than you receive. Does your class limit bonus levels to certain magic types?

The feat 'Aspect of the Beast' needs a manual check for 'Wild shape class feature'. [There is no Wild Shape noted. Do you have this ability and where does it come from?]

as copy/pasted from the source books/srd

-skill points are from [open minded] feat, a non psionic required, psionic feat.

OPEN MINDED

You are naturally able to reroute your memory, mind, and skill expertise.

Benefit: You gain 1 skill point for every Hit Die you possess. You gain 1 skill point whenever you gain a Hit Die (such as when you gain a level).

You spend these skill points as normal. You cannot exceed the normal maximum point for your level in any skill.

- bonus levels come from [magical knack] trait

Magical Knack: You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the care of a magical minion. This constant exposure to magic has made its mysteries easy for you to understand, even when you turn your mind to other devotions and tasks. Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.

-aspect of the beast has a special adendum for [style Natural Weapon] rangers

Aspect of the Beast

Whether by magic or a curse of your blood, some part of you is more beast than man.

Prerequisite: wild shape class feature, see Special.

Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.

Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.

Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small).

Predator's Leap (Ex): You can make a running jump without needing to run 10 feet before you jump.

Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks.

Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).

"A character that has contracted lycanthropy can take this feat without having to meet the prerequisites."

Chat policy no character can be a Lycanthropy or Vampire without consent to by the DM team as a whole.

So you need to have the the Wild Shape Feat for this aspect. The skill points appear to be a bug and can be worked around I will post a report to Admin about it.

you must have overlooked this part at the bottom david

A ranger who selects the natural weapon combat style(see advanced players handbook) can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).

bump for support team to complete

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