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Leigh gets stronger in the Force.

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Class: Elocater

Level: 1 (10th level total)

Skills

Acrobatics: +1 rank (+9 untyped bonus from Aerial Acrobatics)

Fly: +6 ranks (+9 untyped bonus from Aerial Acrobatics)

Perception: +1 rank

Perform (Dance): +1 rank

Sleight of Hands: +1 rank (Skill Focus bonus goes from +3 to +6)

Stealth: +1 rank

Special

Aerial Acrobatics

Personal Gravity

Scorn Earth

Terminal Velocity

Notes

Aerial Acrobatics (Su): The elocater adds her ranks in Acrobatics as a bonus to any Fly checks, and her ranks in Fly as a bonus to any Acrobatics checks, due to her ability to control her personal gravity. She also treats all Acrobatics checks to jump as if she had a running start.

Personal Gravity (Su): As long as the elocater is within 1 foot of a sufficiently stable solid or liquid surface, she can change her personal gravity with a thought (free action). As a result, she may move on walls, ceilings, etc. as if they were level floors, including being able to run, jump, and take 5' steps. Personal gravity is constantly active, even when unconscious, unless the elocater deliberately suppresses it (a free action), is heavily encumbered, or is slain.

Scorn Earth (Su): At 1st level, an elocater’s feet lift from the ground. From now on, she can float a foot above the ground, but still move and act as if she were standing on solid ground. At distances greater than 1 foot from any sufficiently stable surface, her speed diminishes to 10 feet per round, but she can move in any direction (including straight up or down). Melee and ranged attacks suffer

increasing penalties as if she were the subject of the defy gravity power. Scorn earth is constantly active, even when unconscious, unless the elocater deliberately suppresses it (a free action), is heavily encumbered, or is slain.

Terminal Velocity (Su): As long as either personal gravity or scorn earth is active, if the elocater would be in a position to fall (for example, stepping over a pit), she instead hovers at her current position, as if standing on solid ground. As a move action, she can safely float or jump down 30' (she can float down an additional 30' per additional move action spent in this way).

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