The following changes should be made:
- Cleric 11
- +1 SP for favoured class bonus
- +7 skillpoints:
- +1 Bluff
- +1 Diplomacy
- +1 Intimidate
- +1 Knowledge: Religion
- +1 Knowledge: Nobility
- +1 Perception
- +1 Sense Motive
- New Feat for lvl 11:
- Turn Undead
- Class Ability changed:
- Channel Energy 5d6 -> Channel Energy 6d6
- Prepared Spells (in notes under cleric spellcasting):
- 3: Daylight, Dispel Magic, Greater Stunning Barrier, Water Breathing, Cure Serious Wounds (D)
- 6: Banishment, Heal (D)
Additionally, I'd like to purchase a Headband of Alluring Charisma +2 for 4000 gp, with the note that it takes the shape of a white veil
Thank you!