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Minor Aurora

Outlines subjects with light, canceling blur, concealment, and the like

School: Evocation
Descriptors: Light
Level: Witch 1
Base Spell: Faerie Fire

Casting Time 1 standard action

Components V, S

Range long (400 ft. + 40 ft./level)

Area creatures and objects within a 5-ft.-radius burst

Duration 1 min./level (D)

Saving Throw none; Spell Resistance yes

A pale glow rises into the air from the targets, illuminating them and creating a wisp of light to rise up from them in curtains, rays, spirals or dynamic flickers, up to twenty feet above the target, causing them to shed light at the level of a candle.

Creatures outlined by Minor Aurora take a -20 penalty on all Stealth checks. These creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The aurora can be blue, green or violet according to your choice at the time of casting.

Aurora does not cause any harm to the objects or creatures outlined, and it is too dim to have any special effect on creatures vulnerable to light.