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Lilima Lyevala (character sheet)

Bodyguard and Guardian Angel of Wendele Selu Helevorn-Sedis and legendary warrior.

Played by . View character page.
Class:
Monk 6, Ranger 6, Geisha 6 [Gestalt]
Favored Class:
Monk

Levels

1
Monk 1 / Ranger 1
Favoured Class Bonus:
+1 SP
2
Monk 2 / Ranger 2
Favoured Class Bonus:
+1 SP
3
Monk 3 / Ranger 3
Favoured Class Bonus:
+1 SP
4
Monk 4 / Ranger 4
Favoured Class Bonus:
+1 SP
Ability Bonus:
+1 Strength
5
Monk 5 / Ranger 5
Favoured Class Bonus:
+1 SP
6
Monk 6 / Ranger 6
Favoured Class Bonus:
+1 SP
7
Geisha 1
8
Geisha 2
Ability Bonus:
+1 Strength
9
Geisha 3
10
Geisha 4
11
Geisha 5
12
Geisha 6
Ability Bonus:
+1 Strength
Experience:
330 000 xp
Next Level:
475 000 xp
Character Level:
12
Alignment:
Neutral Lawful Good
Race:
Elf
  • Elven Immunities
  • Elven Magic
  • Keen Senses
  • Low-Light Vision
  • Weapon Familiarity
Size:
Medium

Ability Scores

Strength
19 (+4)

Strength Score

Base Value:
16

Modifiers:

  • +3 (Levels 4, 8, 12)

Strength Checks

No modifiers listed
Dexterity
16 (+3)

Dexterity Score

Base Value:
14

Modifiers:

  • +2 Racial (Elf)

Dexterity Checks

No modifiers listed
Constitution
10 (+0)

Constitution Score

Base Value:
12

Modifiers:

  • -2 Racial (Elf)

Constitution Checks

Conditional Modifiers:

Intelligence
13 (+1)

Intelligence Score

Base Value:
11

Modifiers:

  • +2 Racial (Elf)

Intelligence Checks

No modifiers listed
Wisdom
14 (+2)

Wisdom Score

Base Value:
14
No modifiers listed

Wisdom Checks

No modifiers listed
Charisma
12 (+1)

Charisma Score

Base Value:
12
No modifiers listed

Charisma Checks

No modifiers listed

Saves

Fortitude
+8

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • (Geisha 4)
  • (Geisha 5)
  • (Geisha 6)
  • +0 (Constitution)

Conditional Modifiers:

Reflex
+11

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • (Geisha 4)
  • (Geisha 5)
  • (Geisha 6)
  • +3 (Dexterity)

Conditional Modifiers:

Will
+10

Modifiers:

  • +2½ (Monk 1 / Ranger 1)
  • (Monk 2 / Ranger 2)
  • (Monk 3 / Ranger 3)
  • (Monk 4 / Ranger 4)
  • (Monk 5 / Ranger 5)
  • (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • (Geisha 2)
  • (Geisha 3)
  • (Geisha 4)
  • (Geisha 5)
  • (Geisha 6)
  • +2 (Wisdom)

Conditional Modifiers:

HP & Init

Hit Points
70 hp
Monk 1 / Ranger 1:
10 hp
  • d10: 10 +0 (con)
Monk 2 / Ranger 2:
6 hp
  • d10: 6 +0 (con)
Monk 3 / Ranger 3:
6 hp
  • d10: 6 +0 (con)
Monk 4 / Ranger 4:
6 hp
  • d10: 6 +0 (con)
Monk 5 / Ranger 5:
6 hp
  • d10: 6 +0 (con)
Monk 6 / Ranger 6:
6 hp
  • d10: 6 +0 (con)
Geisha 1:
5 hp
  • d8: 5 +0 (con)
Geisha 2:
5 hp
  • d8: 5 +0 (con)
Geisha 3:
5 hp
  • d8: 5 +0 (con)
Geisha 4:
5 hp
  • d8: 5 +0 (con)
Geisha 5:
5 hp
  • d8: 5 +0 (con)
Geisha 6:
5 hp
  • d8: 5 +0 (con)
Initiative
+3

Modifiers:

  • +3 (Dexterity)

Conditional Modifiers:

Combat

BAB
+12

Base Attack Bonus:

  • +1 (Monk 1 / Ranger 1)
  • +1 (Monk 2 / Ranger 2)
  • +1 (Monk 3 / Ranger 3)
  • +1 (Monk 4 / Ranger 4)
  • +1 (Monk 5 / Ranger 5)
  • +1 (Monk 6 / Ranger 6)
  • +1 (Geisha 1)
  • +1 (Geisha 2)
  • +1 (Geisha 3)
  • +1 (Geisha 4)
  • +1 (Geisha 5)
  • +1 (Geisha 6)
CMB
+16

Modifiers:

  • +4 (Strength)
  • +12 (Base Attack Bonus)
CMD
33
Base Value:
10

Modifiers:

  • +4 (Strength)
  • +3 (Dexterity)
  • +12 (Base Attack Bonus)
  • +1 Dodge (Dodge Feat)
  • +1 (Monk)
  • +2 (Wisdom)

Conditional Modifiers:

Armour Class

Armour Class
17
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +1 Dodge (Dodge Feat)
  • +2 (Wisdom)
  • +1 (Monk)

Conditional Modifiers:

Touch AC
17
Base Value:
10

Modifiers:

  • +3 (Dexterity)
  • +2 (Wisdom)
  • +1 (Monk)
  • +1 Dodge (Dodge Feat)

Conditional Modifiers:

Flat-Footed AC
13
Base Value:
10

Modifiers:

  • +2 (Wisdom)
  • +1 (Monk)

Attacks

Weapon:
Unarmed Strike
Attack:
+16 / +11 / +6
Crit:
×2
Damage:
1d8 + 4
Type:
Bludgeoning

First Attack

Attack:
+16
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)

Second Attack

Attack:
+11
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -5 (Second Attack)

Third Attack

Attack:
+6
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -10 (Third Attack)
Weapon:
Flurry of Blows
Attack:
+14 / +14 / +9 / +4
Crit:
×2
Damage:
1d8 + 4
Type:
Bludgeoning

First Attack

Attack:
+14
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)

Second Attack

Attack:
+14
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)

Third Attack

Attack:
+9
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)
  • -5 (Second Attack)

Fourth Attack

Attack:
+4
Crit:
×2
Damage:
1d8 + 4
Extra dmg.:
Type:
Bludgeoning

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • -2 (Flurry of Blows)
  • -10 (Third Attack)
Weapon:
Kitana
Attack:
+18 / +13 / +8
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+18
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)

Second Attack

Attack:
+13
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -5 (Second Attack)

Third Attack

Attack:
+8
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -10 (Third Attack)
Weapon:
Kitana, Flurry of Blows
Attack:
+16 / +16 / +11 / +6
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Type:
Slashing

First Attack

Attack:
+16
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)

Second Attack

Attack:
+16
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)

Third Attack

Attack:
+11
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)
  • -5 (Second Attack)

Fourth Attack

Attack:
+6
Crit:
17‒20 / ×2
Damage:
1d10 + 4
Extra dmg.:
Type:
Slashing

Modifiers:

  • +12 (Base Attack Bonus)
  • +4 (Strength)
  • +1 Enhancement (Masterwork)
  • +1 (Weapon Focus: Katana)
  • -2 (Flurry of Blows)
  • -10 (Third Attack)
Weapon:
Darkwood Bow
Attack:
+16
Crit:
×3
Damage:
1d8 + 4
Type:
Piercing
Range:
110 ft.

First Attack

Attack:
+16
Crit:
×3
Damage:
1d8 + 4
Extra dmg.:
Type:
Piercing
Range:
110 ft.

Modifiers:

  • +12 (Base Attack Bonus)
  • +3 (Dexterity)
  • +1 Enhancement (Masterwork)

Movement

Speed:
50 ft. (10 squares)
Base Value:
30 ft.
Light Load:
0 ft.

Base

  • +30 ft. (Elf)

Modifiers:

  • +20 ft. Enhancement (Monk)
Run Modifier:
×4
Base Modifier:
×4
Fly:
40 ft. (8 squares)
Base Value:
40 ft.
Light Load:
0 ft.
No modifiers listed
Maneuverability:
Average

Skills

Acrobatics
+18
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Appraise
+1
(0)
Not a Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Bluff
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Climb
+10
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)
  • +2 Circumstance (Climber's Kit)
  • +3 (Class Skill)
Craft
+1
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +1 (Intelligence)
Diplomacy
+16
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Disable Device
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Disguise
+18
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +1 (Charisma)
  • +2 Circumstance (Disguise Kit)
  • +3 (Class Skill)

Conditional Modifiers:

Escape Artist
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
Fly
+3
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +0 Racial (Average Fly Maneuverability)
Handle Animal
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)
Heal
+8
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +2 Circumstance (Healer's Kit)
  • +3 (Class Skill)
Intimidate
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Dungeoneering
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Geography
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: History
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Local
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)
Knowledge: Nature
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Nobility
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Knowledge: Religion
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Perception
+19
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +2 (Wisdom)
  • +2 Racial (Elf)
  • +3 (Class Skill)

Conditional Modifiers:

Perform: Dance
+16
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +1 (Charisma)
  • +3 (Class Skill)

Conditional Modifiers:

Ride
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)
Sense Motive
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Sleight of Hand
+7
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Spellcraft
+5
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +1 (Intelligence)
  • +3 (Class Skill)

Conditional Modifiers:

Stealth
+18
(12)
Class Skill
Ranks:
12 ranks

Modifiers:

  • +3 (Dexterity)
  • +0 (Armour Check Penalty)
  • +3 (Class Skill)

Conditional Modifiers:

Survival
+6
(1)
Class Skill
Ranks:
1 rank

Modifiers:

  • +2 (Wisdom)
  • +3 (Class Skill)

Conditional Modifiers:

Swim
+4
(0)
Class Skill
Ranks:
0 ranks

Modifiers:

  • +4 (Strength)
  • +0 (Armour Check Penalty)

Conditional Modifiers:

Feats

  • Improved Unarmed Strike
    ((( Level 1 Monk )))
  • Combat Reflexes
    ((( Monk 1 Bonus Feat )))
  • Stunning Fist
    ((( Monk 1 Bonus )) (( Can also apply Fatigue )))
  • Weapon Focus (Katana)
    ((( Level 1 Feat )))
  • Quick Draw
    ((( Ranger 2 Combat Style Feat )))
  • Dodge
    ((( Monk 2 Bonus Feat )))
  • Extra Ki
    ((( Level 3 Feat )))
  • Endurance
    ((( Ranger 3 Bonus Feat )))
  • Stand Still
    ((( Level 5 Feat )))
  • Two-Weapon Fighting
    ((( Lady of Pain Fighter Bonus Feat )))
  • Improved Two-Weapon Fighting
    ((( Ranger 6 Bonus Feat )))
  • Bodyguard
    ((( Monk 6 Bonus Feat )))
  • In Harm's Way
    ((( level 7 feat )))
  • Mobility
    ((( Level 9 )))
  • Improved Critical (Katana)
    ((( Level 11 )))

Languages

  • Elven
  • Genko
  • Human

Special Abilities

  • +2 vs Enchantment
  • Immune to Sleep
  • Elven Magic
  • Low Light Vision
  • Wings
  • Unarmed Strike
  • Evasion
  • Still Mind
  • Manoeuvre Training
  • Ki Pool (magic, cold iron/silver, lawful)
  • Slow Fall 30 ft.
  • High Jump
  • Purity of Body
  • Favoured Enemy: Human (+4), Fey (+2)
  • Two-Weapon Combat Style
  • Wild Empathy (1d20+6)
  • Favoured Terrain: Forest (( Leaves no trail ))
  • Hunters Bond
  • Kanpekina Isho (Perfect Outfit)
  • Okobo Tsuriai (Okobo Balance)
  • Improved Uncanny Dodge
  • Kesho (Makeup)
  • Poison Use
  • Ki Skill +3
  • Shimada
  • Hide in Plain Sight
  • Mie Kanpeki

Other

Spell Resistance:
N/A

Equipment

Wealth

Gold:
0 gp
Net Worth:
196271.22 gp

Armour Effects

Armor:
None
ACP:
+0

Base

Armor:
+0
Shield:
+0
Encumbrance:
+0
Max Dex Bonus:
N/A

Base

Armor:
N/A
Shield:
N/A
Encumbrance:
N/A
Spell Failure:
0%

Modifiers

Encumbrance

Current Load:
25 lbs.
Light Load:
116 lbs.
Medium Load:
233 lbs.
Maximum Load:
350 lbs.
Encumbrance:
Light Load
Lift Over Head:
350 lbs.
Lift Off Ground:
700 lbs.
Push / Drag:
1750 lbs.

Equipped

Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.

New Heisei Silk Royal Outfit
Weight:
15 lbs.
Value:
200 gp
Number:
1
Heisei Silk Royal Jewellery
Weight:
1 lbs.
Value:
1000 gp
Number:
1

Carried

Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.

Kitana
link
Weight:
6 lbs.
Value:
4000 gp
Number:
1
Nohana Mask
link
Weight:
1 lbs.
Value:
10800 gp
Number:
1
Bracelets
Received as gift from Wendele upon retirement
Weight:
1 lbs.
Value:
50000 gp
Number:
2

Stored

Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.

Cermet Full Plate
Weight:
5 lbs.
Value:
11500 gp
Number:
1
Base Armor:
Full Plate Armour
Enhancement Bonus:
Masterwork
Special Material:
Cermet
Size:
Medium
Darkwood Mighty (Str 18) Composite Longbow
Weight:
1.5 lbs.
Value:
830 gp
Number:
1
Base Weapon:
Composite Longbow
Enhancement Bonus:
Masterwork
Mighty:
+4
Special Material:
Darkwood
Size:
Medium
Base Damage:
1d8 Piercing
Critical:
×3
Range Increment:
110ft.
Reload Speed:
Free Action
Adamantine / Darkwood Arrows
Weight:
0.15 lbs.
Value:
67.55 gp
Number:
50
Mithral Bolas
Weight:
1 lbs.
Value:
1305 gp
Number:
5
Base Weapon:
Bolas
Enhancement Bonus:
Masterwork
Special Material:
Mithral
Size:
Medium
Base Damage:
1d4 Bludgeoning
Critical:
×2
Range Increment:
10ft.
Special:
Nonlethal, Trip
Adamantine Dagger
Weight:
1 lbs.
Value:
3002 gp
Number:
1
Base Weapon:
Dagger
Enhancement Bonus:
Masterwork
Special Material:
Adamantine
Size:
Medium
Base Damage:
1d4 Piercing or Slashing
Critical:
19‒20 / ×2
Range Increment:
10ft.
MW Tent
Fine tents for various climates, 2 person sized
Weight:
20 lbs.
Value:
50 gp
Number:
5
Backpack
Weight:
2 lbs.
Value:
2 gp
Number:
1
Bedroll
Weight:
5 lbs.
Value:
0.1 gp
Number:
1
Fur Winter Blanket
Weight:
3 lbs.
Value:
0.5 gp
Number:
1
Waterskin
Weight:
4 lbs.
Value:
1 gp
Number:
1
Sack
Weight:
0.5 lbs.
Value:
0.1 gp
Number:
1
Spell Component Pouch
Weight:
2 lbs.
Value:
5 gp
Number:
1
Adamantine Masterwork Manacles
Small, Medium
Weight:
2 lbs.
Value:
3050 gp
Number:
2
Superior Adamantine Lock
Weight:
1 lbs.
Value:
3150 gp
Number:
4
Adamantine Chain (10 ft.)
Weight:
2 lbs.
Value:
3030 gp
Number:
2
Mithral Chain (100 ft.)
Weight:
10 lbs.
Value:
10300 gp
Number:
1
Silk Rope (50 ft.)
Weight:
5 lbs.
Value:
10 gp
Number:
2

Other

Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.

Adamantine Crowbar
Weight:
5 lbs.
Value:
3002 gp
Number:
1
Mithral Grappling Hook
Weight:
2 lbs.
Value:
2001 gp
Number:
1
Mithral Miner's Pick
Weight:
5 lbs.
Value:
5003 gp
Number:
1
Mithral Shovel
Weight:
4 lbs.
Value:
4002 gp
Number:
1
Whetstone
Weight:
1 lbs.
Value:
0.02 gp
Number:
1
Climber's Kit
Weight:
5 lbs.
Value:
80 gp
Number:
1
Disguise Kit
Weight:
8 lbs.
Value:
50 gp
Number:
1
Healer's Kit
Weight:
1 lbs.
Value:
50 gp
Number:
1
Antitoxin (vial)
Weight:
0 lbs.
Value:
50 gp
Number:
4
Alchemist's Fire
Weight:
1 lbs.
Value:
20 gp
Number:
5
Holy Water
Weight:
1 lbs.
Value:
25 gp
Number:
4
Smokestick
Weight:
0.5 lbs.
Value:
20 gp
Number:
5
Sunrod
Weight:
1 lbs.
Value:
2 gp
Number:
10
Thunderstone
Weight:
1 lbs.
Value:
30 gp
Number:
3
Tindertwig
Weight:
0 lbs.
Value:
1 gp
Number:
100
New Heisei Silk Royal Outfit
Weight:
15 lbs.
Value:
200 gp
Number:
4
Heisei Silk Royal Jewellery
Weight:
1 lbs.
Value:
1000 gp
Number:
4

Ranger Spellcasting

Caster Level:
3
Casting Ability:
Wisdom
Concentration
+5

Modifiers:

  • +3 (Caster Level)
  • +2 (Wisdom)
Base Save DC
12
Base Value:
10

Modifiers:

  • +2 (Wisdom)
Close Range:
30 ft.
Medium Range:
130 ft.
Long Range:
520 ft.

Spells Per Day

Spell Level:
1
2
3
4
Per Day:
2
0
0
0
Level 1 spells / day:
Class Base:
1
Bonus Spells / Day (Wisdom):
1

Default Prepared:

  • Level 1 (2): Alarm, Pass without Trace

Ki Pool

Ki Pool: 11 points (( (Monk + Geisha) / 2 + wis + cha + 2 (Extra Ki feat) ))

Usages: +1 attack at highest bab with flurry of blows, +20 ft for 1 round, +4 dodge to AC for 1 round, +20 on Acrobatics check made to Jump, +3 on Str / Dex skill (+5 with Kanpekina Isho)

Gestalt Points

42 left out of 60 (-> 81)

  • Influence Noblewomen (( paid from Wendele's Gestalt Points ))
  • 18 - Guardian Angel Wings

Social Circle

Other

Unclaimed class skills: Craft, Escape Artist, Profession, Swim