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Elementalist

Table of Contents

Fluff

Provide reason for the class, something with improving ties with the elements and gleaning powers from them through the use of wildshape.

Elementalists favor interactions with the elements and their different manifestations throughout the planes. They are druids who have spent “too much time” in the Elemental form. It is not uncommon for an Elementalist to spend days or even weeks in an elemental form, or to shift from form to form regularly, without returning to whatever humanoid form he started with.

Requirements

Skills: Knowledge (nature) 4 ranks, Survival 6 ranks

Special:

  • Wild shape class feature, allowing you to shift into an Elemental shape.
  • Must speak at least one of the following languages: Auran, Terran, Ignan, or Aquan
  • Must have come in contact with a raw expression of an element (visiting and elemental plane, an ecounter with a primal elemental, etc.)

Class Skills

The Elementalist's class skills are: Climb (Str), Handle Animal (Cha), Heal (Wis), Knowledge (the planes) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).

Skill Ranks at Each Level: 4 + Int modifier.

Hit Die: d8.

Table

Level BAB Fort Ref Will Special Spells per Day
1st +0 +1 +0 +1 Shifter's Speech, Elemental Shape +1 level of divine spellcasting class
2nd +1 +1 +1 +1 Fast Wildshape +1 level of divine spellcasting class
3rd +2 +2 +1 +2 +1 level of divine spellcasting class
4th +3 +2 +1 +2 Elemental Empathy +1 level of divine spellcasting class
5th +3 +3 +2 +3 +1 level of divine spellcasting class
6th +4 +3 +2 +3 Elemental Traveler +1 level of divine spellcasting class
7th +5 +4 +2 +4 +1 level of divine spellcasting class
8th +6/+1 +4 +3 +4 Gargantuan Elemental Shape +1 level of divine spellcasting class
9th +6/+1 +5 +3 +5 +1 level of divine spellcasting class
10th +7/+2 +5 +3 +5 Elemental Magic +1 level of divine spellcasting class

Class Features

Weapon and Armor Proficiency

Elementalists gain no proficiency with any weapon or armor.

Shifter's Speech (Ex)

While shifted into an elemental form, the elementalist maintains her ability to speak normally (including verbal components of spells) regardless of the form taken.

Furthermore, he can communicate with other creatures of the same kind while in wild shape, as long as such creatures are normally capable of communicating with each other using natural methods.

Elemental Shape (Su)

The Elementalists' class levels stack with other class levels that grant Wild shape for the purpose of determining access to Elemental forms, as well as the total number of uses of Wild shape per day.

Fast Wildshape (Su)

As you grow more accustomed to the different forms, you are able to transform yourself more easily. Using Wildshape to change into an new form now takes a move-equivalent action.

Modeled after Fast Wildshape feat - You gain the ability to use wild shape as a move-equivalent action. (complete divine, pag. 81 , dnd 3.5)

Elemental Empathy (Ex)

An Elementalist can improve the attitude of a non-sentient creatures of the elemental subtype. This ability functions just like a Diplomacy check to improve the attitude of a person. The Elementalist rolls 1d20 and adds his Elementalist and druid classlevel and his Charisma modifier to determine the elemental empathy check result.

To use elemental empathy, the Elementalist and the elemental must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an elemental in this way takes 1 minute, but as with influencing people, it might take more or less time.

You also gain a +4 bonus on diplomacy checks versus sentient creatures with the earth, air, water of fire subtype.

Elemental Traveler (SP)

At 6th level, the Elementalist gains the ability to travel between planes much easier and can cast Planeshift once per day, using our Elementalists' caster level as caster level.

Gargantuan Elemental Shape (Su)

At 8th level, the Elementalist can also use wild shape to change into a Gargantuan elemental. You are now able to take the form of a gargantuan elemental. When taking the form of an elemental, druid's wild shape now functions as elemental body IV, with the following additional bonuses:

boni are calculated based on Elemental Body I-IV, other added boni (such as fly) are omitted to simplify the added effect of Gargantuan Size on ability modifiers

Type Small (I) Medium (II) Large (III) Huge (IV) Gargantuan
Air +2 Dex, +2 NA +4 Dex, +3 NA +2 Str, +4 Dex, +4 NA +4 Str, +6 Dex, +4 NA +4 Str, +8 Dex, +5 NA
Fire +2 Dex, +2 NA +4 Dex, +3 NA +4 Dex, +2 Con, +4 NA +6 Dex, +4 Con, +4 NA +8 Dex, +4 Con, +5 NA
Earth +2 Str, +4 NA +4 Str, +5 NA +6 Str, -2 Dex, +2 Con, +6 NA +8 Str, -2 Dex, +4 Con, +6 NA +10 Str, -4 Dex, +6 Con, +7 NA
Water +2 Con, +4 NA +4 Con, +5 NA +2 Str, -2 Dex, +6 Con, +6 NA +4 Str, -2 Dex, +8 Con, +6 NA +6 Str, -4 Dex, +10 Con, +7 NA

Elemental Magic (Ex)

The Elementalist can target elementals (including her elemental summons) with any spell she casts that targets animals, even though elementals can’t normally be targeted by such spells.