Craft infusions granting a bonus on saving throws
You are able to extract the properties of the natural environment and concentrate it into a mixture of herbs and minerals called an Infusion, which can be applied to a target.
Prerequisite: Profession: Herbalist 5 ranks
Benefit: You can create a protective infusion, a coloured paste by exploring a piece of wild natural terrain such as a forest, swamp or meadow for ingredients. Artificial terrain such as roads, farmlands or parks do not work.
Creating an infusion requires a DC 15 Survival check, though exceptional or very unfamiliar terrain may require a higher difficulty at the discretion of the Dungeon Master. It takes one hour to create an infusion, and they always spoil within 12 hours of creation.
When the paste is applied to a target, they gain a +1 bonus on all saving throws until the infusion spoils. If you have the advanced infusion ability, the bonus increases to +2.
Infusions cannot be washed off until their duration has expired.