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Hey everyone,

First off, a huge thank you for taking the time to dive into the campaign rules! Your enthusiasm is awesome, and I'm really excited to get started.

I wanted to quickly highlight a few key points regarding the cold weather aspect of our setting, as well as an interesting note about our Catfolk friends.

The Chill is Real: For now, we're going to be experiencing a pretty harsh environment. This means items and abilities that outright negate cold weather effects are temporarily restricted. Think Endure Elements, Boots of the Winterland, and anything similar. We're aiming for that feeling of the cold being a real challenge for characters to adapt to.

Why the Restriction? This isn't about making it overly difficult. It's about making sure the environment plays a real part in our story. It will force us to find creative solutions - layering clothing, building fires, and using our teamwork to overcome these challenges.

Light at the End of the Ice Tunnel: Don't worry, these restrictions are temporary. As our story unfolds, we may uncover new ways to deal with the cold, and possibly earn some means of handling the harsh weather more easily.

Catfolk Resilience: Winter's Embrace: Catfolk characters have a cool edge in this climate! They possess a racial trait we're calling "Winter's Embrace," giving them a +2 bonus on saving throws against negative cold effects like exhaustion. This does not grant cold immunity, or make winter inconsequential to them, just a little easier to handle.

In short: Cold is a real threat at the start of the campaign, and figuring out how to manage it will be a key part of the early game. Catfolk are a bit tougher in the cold than others, thanks to their natural adaptations.

I'm keen to hear your thoughts and questions about these specific rules. Let's use this thread to chat about any concerns or ideas you have.

Again, thanks for being such a fantastic group, and I can't wait to embark on this adventure with all of you!

Cheers,

The DM Team

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Hello Team!

We have some exciting updates to share with you!

Archetypes Now Available

We're pleased to announce that archetypes are now available for use in our campaign. You can find the list of approved archetypes here: https://rpgpad.com/c/frostbound_legacy/rules/archetypes

Character Creation: Please note that archetypes will be available to select during character creation shortly. We're working on integrating them into the character sheets as quickly as possible.

Firearms in Our Campaign

After considering your questions about firearms, we're happy to confirm that yes, firearms are allowed in our campaign. Thanks to advancements in dwarven engineering and geothermal technologies, these weapons are available and integrated into our world.

New Classes: With the inclusion of firearms, we will also be allowing classes like the Gunslinger. Stay tuned for more updates on new classes and their availability.

Stay Tuned

We'll keep you posted with more updates and information as they become available. Thank you for your patience and enthusiasm as we continue to expand and improve our campaign.

If you have any questions or need further clarification, please don't hesitate to ask in this thread.

We're thrilled to announce that we've expanded the character creation options for our campaign. The following classes are now available on the character creation page:

Alchemist: Master of potions, mutagens, and bombs, the Alchemist offers a unique blend of magical and mundane abilities.

Arcanist: A powerful spellcaster with a versatile and customizable spell list, drawing from both prepared and spontaneous casting.

Cavalier: A mounted warrior with a strong code of honor, the Cavalier excels in combat and inspires allies.

Hunter: A skilled tracker and survivor, the Hunter combines the prowess of a ranger with the versatility of a druid.

Tinkerer: A clever inventor who creates and modifies equipment, the Tinkerer offers unique solutions to challenges.

Gunslinger: A quick-draw expert with a trusty firearm, the Gunslinger brings a new dimension to combat in our world.

We encourage you to explore these new options and create unique, exciting characters for our adventure. If you have any questions about these classes or need assistance with character creation, please don't hesitate to ask in this thread.

Hi Team!

We're excited to announce that after many (one) restless night, we've successfully added all the archetypes to the character sheets! They are now available for you to select during character creation.

We appreciate your patience as we worked to integrate these options, and we can't wait to see the unique and exciting characters you'll create with these new archetypes.

If you have any questions or need assistance with character creation, please don't hesitate to ask in this thread.

Hi Team!

We've made some exciting updates to the character sheets and equipment list. Here's what's new:

Character Sheets

Deities Dropdown: We've added a dropdown menu for deities, along with an option for agnostic characters. Your sheets have already been updated by the team.

New Equipment

We've expanded the equipment list to include the following firearms:

  • Air Repeater
  • Blunderbuss
  • Culverin
  • Cylinder Rifle
  • Double Hackbut
  • Musket
  • Musket, axe
  • Musket, double-barreled
  • Musket, dragoon
  • Musket, warhammer
  • Revolver
  • Rifle
  • Rifle, pepperbox
  • Shotgun
  • Shotgun, double-barreled
  • Breech-loader
  • Buckler gun
  • Pepperbox
  • Pistol
  • Pistol, coat
  • Pistol, dagger
  • Pistol, double-barreled
  • Pistol, dragoon
  • Pistol, paddle-foot
  • Pistol, sword cane

Pathfinder Chronicles

We've received questions about adding Pathfinder Chronicles to the campaign. The team will review this and get back to you as soon as possible.

You already have a PrC called Pathfinder Chronicler. Not sure what you mean about Pathfinder Chronicles.

But thanks for adding the Gunslinger weapons. Do we have to worry about keeping track of ammunition as well?

You already have a PrC called Pathfinder Chronicler. Not sure what you mean about Pathfinder Chronicles.

But thanks for adding the Gunslinger weapons. Do we have to worry about keeping track of ammunition as well?

— phaetonnz

Hi Phae, sorry, must've misunderstood the question. I thought you were asking about a book. And ammunition like arrows and bullets, we don't have to worry about. The only worry is counting the bullets in the pistol/gun. Reloading is a FRA.

Hello Team! We're thrilled to share some exciting updates to the campaign:

The Vanguard's Bastion: A new jail/barracks complex has been built, providing a secure location for both prisoners and the Vanguard's city guards.

The Ironhold Treasury: Deep beneath Frosthaven lies this heavily guarded fortress, safeguarding the wealth of the cities.

Introducing Grisel Gearlock (NPC): The eccentric Exchequer of Frosthaven, a gnome with a keen mind for finance and a mischievous glint in his eye, has joined the campaign.

Hey Team,

The DM team has finalized the XP rewards for both adventures and casual RP:

Adventures:

Levels 1-3: 675 XP per adventure

Levels 4-7: 300 XP per level per adventure scene

Levels 8-11: 375 XP per level per adventure scene

Levels 12-16: 450 XP per level per adventure scene

Levels 17-20: 525 XP per level per adventure scene

Casual RP:

250 XP every 30 minutes of good quality RP, up to a maximum of 1000 XP per character per day.

We'll be monitoring message counts to ensure high-quality roleplay interactions.

Let us know if you have any questions!

Hi Team,

I have a few important updates to share:

Vision Enhancements:

Low Light Vision and Dark Vision have been added to the races that were previously missing these abilities.

New Job Opportunities:

We've introduced several new jobs to enrich the campaign experience. Here are the details:

Frostweaver Tailor: Craft specialized clothing and gear designed to withstand the harsh tundra environment.

Icebreaker Fisher: Harvest fish and other seafood from the frozen seas and lakes.

Frostwhisperer Healer: Provide medical care and healing services using traditional and magical methods.

Glacier Guide: Lead expeditions through treacherous glacial regions.

Frostforged Architect: Design and build structures that can withstand the tundra's extreme conditions.

Abyssal Cartographer: Map out Abyssal-affected regions and document their changes over time.

Frostbound Bard: Entertain and inspire with tales and songs reflecting the struggles and triumphs of the tundra.

Frosthound Trainer: Train and care for frosthounds, essential for travel and defense in the tundra.

These additions should provide more depth and variety to the campaign, offering new roles and abilities for players to explore.

More to come!