Essentially a 'dump' page for training opportunities that don't belong on Markus Chemnitz Plans, since they are very long-term goals. To be copied onto that page once initial goals have been met. So the player doesn't deviate when he has training opportunities and has to quickly pick something.
Free to train
Training Goal
Progress
XP
Strength 5
0
12
Stamina 4
0
12
Stamina 5
0
12
Charisma 4
0
12
Charisma 5
0
12
Intelligence 5
0
12
Wits 5
0
12
Athletics 5
0
5
Brawl 3
0
5
Brawl 4
0
5
Brawl 5
0
5
Streetwise 4
0
5
Streetwise 5
0
5
Expression 5
0
5
Empathy 4
0
5
Empathy 5
0
5
Performance 2
0
5
Performance 3
0
5
Survival 2
0
5
Survival 3
0
5
Willpower 10
9
Additional Requirements
Training Goal
Progress
XP
Other
Survival 4
0
5
Trainer required
Survival 5
0
5
Trainer required
Crafts 4
0
5
Trainer required
Crafts 5
0
5
Trainer required
Etiquette 4
0
5
Trainer required
Etiquette 5
0
5
Trainer required
Melee4
0
4
Trainer required.
Melee5
0
4
Trainer required.
Performance 4
0
5
Trainer required.
Performance 5
0
5
Trainer required.
Computer 4
0
5
Source of knowledge required.
Computer 5
0
5
Source of knowledge required.
Finance 4
0
5
Source of knowledge required.
Finance 5
0
5
Source of knowledge required.
Law 4
0
5
Source of knowledge required.
Law 5
0
5
Source of knowledge required.
Medicine 2
0
5
Source of knowledge required.
Medicine 3
0
5
Source of knowledge required.
Medicine 4
0
5
Source of knowledge required.
Medicine 5
0
5
Source of knowledge required.
Politics4
0
4
Source of knowledge required.
Politics5
0
4
Source of knowledge required.
Science 2
0
5
Source of knowledge required.
Science 3
0
5
Source of knowledge required.
Science 4
0
5
Source of knowledge required.
Science 5
0
5
Source of knowledge required.
Alertness Speciality: Detecting Tails 2
0
4
Trainer required.
Alertness Speciality: Detecting Tails 3
0
6
Trainer required.
Backgrounds
Training Goal
Progress
XP
Other
Resources 5
If liquidated, you would have at least $5,000,000 in cash. Allowance of $30,000 a month.
8
RP required.
Herd 4
30 vessels, expand accessible homes.
6
RP required.
Herd 5
60 vessels, expand accessible homes.
8
RP required.
Retainers 5
TBD
8
RP required.
Ally 1
(organisations, family, friends, persons of influence in home city)
3
RP required.
Ally 2
(organisations, family, friends, persons of influence in home city)
2
RP required.
Ally 3
(organisations, family, friends, persons of influence in home city)
4
RP required.
Ally 4
(organisations, family, friends, persons of influence in home city)
6
RP required.
Ally 5
(organisations, family, friends, persons of influence in home city)