Differences on Mousefolk
{{https://i.pinimg.com/564x/a3/17/33/a317330749af44b08d66f46106b3e632.jpg}}The life of the Mousefolk is one spent close to the ground. With no great empires or kingdoms to call home, the Mousefolk spend their lives carving a place for themselves in the cities of the larger races or in the untamed wilds. They form tight-knit communities where every member is expected to contribute to the success of the whole. Some Mousefolk study a trade skill to support their families, while others use their natural agility and intellect for contract services.
* Humanoid (Rodenian) subtype
* Base Height: 1'5"
* Base Weight: 20lbs
* Mature Age: 5 years
* Bonuses: Choose +2 in your chosen attribute.
* Subrace: The two main kinds of Mousefolk, Softpaw and Meadowgard, are more like closely related families than true subraces. Choose one of these subraces.
* Small Size
* A Mousefolk base land speed is 25 feet.
* Keen Senses: You have proficiency in the Perception skill.
* Mousefolk Weapon Training: You have proficiency with the rapier, shortsword, shortbow, and handaxe.
* Nimble Dodge: When attacked by an attack of opportunity, you may use your reaction to impose disadvantage on that attack. (Twice per Long Rest)
* Automatic Languages: Common, Rodenese.
==== Softpaw ====
* Ability Score Increase: Your Intelligence score increases by 1.
* Artistry: You gain proficiency with one type of artisan's tools or one musical instrument.
Squirm: You can move through Tiny sized spaces as if you were Tiny size.
==== Meadowgard ====
* Ability Score Increase: Your Wisdom score increases by 1.
* Brave: You have advantage on saving throws against being frightened.
* Speak With Small Beasts: Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. (Not Player Races)