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Differences on Barbarian

Differences between by and the current version
For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength. You must have a Strength score of 13 or higher in order to multiclass in or out of this class. ==== Primal PathsLINKS ==== Barbarians[[https://www.dndbeyond.com/classes/barbarian|Barbarian inClass]] [[https://forged-destiny.obsidianportal.com/wikis/sword-coast-barbarian| theBarbarian Forgotten- RealmsSword haveCoast the following Primal Path options, in addition to those in the Player's Handbook. Reghed and North :Lander barbarians tend to follow the Path of the Berserker, while Uthgardt barbarians are nearly always followers of the Path of the Totem Warrior. ---- Path of the Battlerager ---- Known as Kuldjargh (literally "axe idiot"), battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle. ** BATTLERAGER ARMOR ** When you choose this path at 3rd level, you gain the ability to use spiked armor (see the "Spiked Armor") as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of yu. If the attack hits, the spikes deal ld4 piercing damage. You use your Strength modifier forth attack and damage rolls. Additionally, when you use the Attack action to grapple a creature, the target takes 3 piercing damage if your grapple check succeeds. Book]]