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Differences on Ratfolk

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* To the people at large, ratfolk find the most difficulty with life in Elderglen. They are deft of foot and are sometimes drawn to a criminal lifestyle. Though this is true of some ratfolk, they are no more violent or larcenous than others, but old stereotypes linger, especially with them. Many fail to understand the tough lives ratfolk lead are not entirely of their making. * Humanoid (Rodenian) subtype * Base Height: 3'7" * Base Weight: 70lbs * Mature Age: 25 years * Bonuses: Strength +2, Constitution +1 * Subrace: Ratfolk are separated into two subraces, **Darkfur** and **Windfoot**, which come with different benefits. Choose one of these subraces. * Medium Size * A Ratfolk base land speed is 35 ft, Ratfolk are quick on their feet. * Thin Frame: You can squeeze through spaces as if you were a Small creature. * Sneaky: You have proficiency in the Stealth skill granting you a +4 to Stealth, and +4 to Sleight of Hand. * Low-light Vision: Ratfolk can see twice in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. * Racial Skills: Ratfolk get a +2 racial bonus to Listen. * Automatic Languages: Common, Rodenese. ==== Darkfur Ratfolk ==== * Darkfur ratfolk are cynical like their windfoot counterparts, and just as introverted, but they have a knack for blending into society. They prefer to live on the fringes of the island nation's cities. Many disdain authority, but simply attempt to keep away from law enforcement, believing they will be left alone if they leave others alone. The dark hair on their bodies gives them an advantage in dark environments. * Ability Score Increase.: Your DexterityCharisma score increases by 2. Age.1. * Duplicity: You have proficiency in the Deception skill. * Shadow Blend: Your fur conceals you. You can attempt to hide in areas of dim light. ==== Windfoot Ratfolk commonly live==== * Windfoot ratfolk fit well the rebellious nature of their race; they have no love for civilization and laws, preferring the freedom and unpredictability of the wilderness. Most windfoot ratfolk are cautious and untrusting of others who come near their territory, but they have keen eyes and quick feet, giving them a little over 200 years, maintaining good vitality and longevity toward the end. Size. Ratfolk look thin and frail, standing about 5'3” and 5'6”, and weighing around 110–120 lbs.distinct advantage when they they have to stay moving in a hostile environment. * Ability Score Increase: Your size is Medium. Speed. Your base walking speed is 35 feet. Ratfolk are quick on their feet. Darkvision.Wisdom score increases by 1. * Keen Senses: You are used to dark areas, and your eyes have adjusted to such.proficiency in the Perception skill. * Windfoot Celerity: You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. You cadon't discern colorget stopped easily. During your first turn in darkness, only shades of grey. Sneaky. Ycombat, opportunity attacks against you have proficiency in the Stealth skill. Thin Frame. You can squeeze through spaces as ifdisadvantage, and difficult terrain doesn't cost you were a Small creature. Languages. You can speak, read, and write Common and Beast Speech. If not using a setting with multiple beastfolk races, you can substitute Beast Speech for one other language of your choice. Subrace. Ratfolk are separated into two subraces, darkfur and windfoot, which come with different benefits. Choose one of these subracesextra movement.