Differences on Mousefolk
The life of the Mousefolk is one spent close to the ground. With no great empires or kingdoms to call home, the Mousefolk spend their lives carving a place for themselves in the cities of the larger races or in the untamed wilds. They form tight-knit communities where every member is expected to contribute to the success of the whole. Some Mousefolk study a trade skill to support their families, while others use their natural agility and intellect for contract services.
* Humanoid (Rodenian) subtype
* Chose Bonuses (Base Height: 1'5"
* Base Weight: 20lbs
* Mature Age: 5 years
* Bonuses: Choose +2 in your chosen attribute.
* Subrace: The two main kinds of Mousefolk, Softpaw and Meadowgard, are more like closely related families than true subraces. Choose one of these subraces.
* Small Size
* A Mousefolk base land speed is 25 feet.
* Keen Senses: You have proficiency in the Perception skill.
* Mousefolk Weapon Training: You have proficiency with the rapier, shortsword, shortbow, and handaxe.
* Nimble Dodge: When attacked by an attack of opportunity, you may use your reaction to chosen attribute)
*impose disadvantage on that attack. (Twice per Long Rest)
* Automatic Languages: Common, Rodenese.
==== Softpaw ====
* Ability Score Increase: Your Intelligence score increases by 1.
* Artistry: You gain proficiency with one type of artisan's tools or one musical instrument.
Squirm: You can move through Tiny sized spaces as if you were Tiny size.
==== Meadowgard ====
* Ability Score Increase: Your Wisdom score increases by 1.
* Brave: You have advantage on saving throws against being frightened.
* Speak With Small Size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks
* A Mousefolk base land speed is 20 ft, mousefolk also have a 10 ft climb speedBeasts: Through sounds and a 10 ft swim speed.
mousefolk have a +8 racial bonus on Climb checks andgestures, you can always choose to take 10 on Climb checks, even if rushedcommunicate simple ideas with Small or threatened.
* Mousefolk have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
* Low-light Vision: Mousefolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
* Racial Skills: Mousefolk get a +4 racial bonus to Listen, and a +2 bonus to Sleight of Hand.
* Automatic Languages: Common, Rodenesesmaller beasts. (Not Player Races)