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Differences on Mousefolk

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The life of the Mousefolk is one spent close to the ground. With no great empires or kingdoms to call home, the Mousefolk spend their lives carving a place for themselves in the cities of the larger races or in the untamed wilds. They form tight-knit communities where every member is expected to contribute to the success of the whole. Some Mousefolk study a trade skill to support their families, while others use their natural agility and intellect for contract services. * Humanoid (Rodenian) subtype * Chose Bonuses (Base Height: 1'5" * Base Weight: 20lbs * Mature Age: 5 years * Bonuses: Choose +2 in your chosen attribute. * Subrace: The two main kinds of Mousefolk, Softpaw and Meadowgard, are more like closely related families than true subraces. Choose one of these subraces. * Small Size * A Mousefolk base land speed is 25 feet. * Keen Senses: You have proficiency in the Perception skill. * Mousefolk Weapon Training: You have proficiency with the rapier, shortsword, shortbow, and handaxe. * Nimble Dodge: When attacked by an attack of opportunity, you may use your reaction to chosen attribute) *impose disadvantage on that attack. (Twice per Long Rest) * Automatic Languages: Common, Rodenese. ==== Softpaw ==== * Ability Score Increase: Your Intelligence score increases by 1. * Artistry: You gain proficiency with one type of artisan's tools or one musical instrument. Squirm: You can move through Tiny sized spaces as if you were Tiny size. ==== Meadowgard ==== * Ability Score Increase: Your Wisdom score increases by 1. * Brave: You have advantage on saving throws against being frightened. * Speak With Small Size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks * A Mousefolk base land speed is 20 ft, mousefolk also have a 10 ft climb speedBeasts: Through sounds and a 10 ft swim speed. * Mousefolk have a +8 racial bonus on Climb checks andgestures, you can always choose to take 10 on Climb checks, even if rushedcommunicate simple ideas with Small or threatened. * Mousefolk have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. * Low-light Vision: Mousefolk can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. * Racial Skills: Mousefolk get a +4 racial bonus to Listen, and a +2 bonus to Sleight of Hand. * Automatic Languages: Common, Rodenesesmaller beasts. (Not Player Races)