Table of Contents
After careful preparation and intensive study, a man wearing blue robes makes careful notes of a dangerous beast just outside of the reach of an arrow. When their study is complete they make the call and their allies strike out against the beast, listening to the insights the researcher had found.
A woman wearing tough leather armour mixed with long lengths of blue fabric skillfully strikes out with the scimitar. With grace and power, the woman unleashes one of the many monstrous souls she's absorbed, shrouding their foes in flames.
The Blue Mage is a curious soul who has entwined their life with that of the monsters and beasts who roam the world. Whether writing a chronicle of all the monsters in the world or stealing their powers to defend their homes from the beasts, Blue Mages make for clever, vicious and dependable allies who can find a place of comfort anywhere on the battlefield.
Ode to Monsters
The Blue Mage's trademark ability is their uncanny mastery over the souls of monsters. Lore Keepers craft their magic to mimic the skills of monsters, while Fell Guards and Masked Carnevallians go a step forward and absorb the life force of monsters and use it to fuel their magic. Regardless of approach, Blue Mages are renowned for fighting like monsters, unsettling their enemies and at times even their allies.
Gift of the Whalaqee
Blue Magic finds its roots in the New World, a sacred form of magic practiced by the Whalaqee tribe. They consider the powers of monsters to be that of nature and absorb their powers. They've also learned to store monster magic in totems to pass power on to other Blue Mages easily.
Creating a Blue Mage
When creating a Blue Mage one must consider how you came to know of Blue Magic. Did you meet a strange wanderer who assisted you in your studies? Perhaps you encountered a legendary beast at a young age, affecting you in unforeseen ways. You must also consider the role that you will serve in the world in relation to monsters. Are your pursuits scholarly or are they of a more protective nature? Perhaps you seek out rare monsters to better yourself as a warrior.
Class Features
As a Blue Mage, you gain the following class features
Hit Points
Hit Dice: 1d8 per Blue Mage level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier
Proficiencies
Armour: Light Armour
Weapons: Simple Weapons, Longswords, Scimitars, Shortswords
Tools: None
Saving Throws: Dex, Intelligence
Skills: Choose two from Athletics, Animal Handling, Arcana, History, Intimidation, Nature, Perception, Survival
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a dagger or (b) a simple weapon
(a) a longsword or (b) scimitar
a cane spell-casting focus
a set of clothes
a components pouch
leather armour
(a) an explorer's pack or (b) a scholar's pack
a research journal
Full Description
https://www.gmbinder.com/share/-LsDqsNbupzeLhkTIcPv
Pg. 52