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A Lalafell stands before a horde of kobolds, bloodthirsty they dash toward him. With a few skillful waves of his staff, a large fireball erupts from the gem inlaid at the end of the staff, causing a massive fiery explosion, leaving nothing but ash.
A woman wearing dark robes grins as she waves her wand before a guard refusing her entry. With a few choice words and a spell, the guard happily steps aside, unlocking the passage and bowing to her as she passes.
An Elezen laughs at the umbral hue of his magics as he unleashes a fireball empowered by dark magics upon his foes, his demonic servant chuckling at his side watching the dust settle.
A black mage is a powerful ally who wields forbidden magic. This raw energy manifests itself in devastating spells and effects. Their power is only rivalled by their thirst to increase that power.
A Dark Past
In days long past, there existed a powerful clan of mages and their arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.
Ties to the Void
In order for a mage to don the black, they must extensively research what they call the void. This is another plane of existence from which Black Mages draw knowledge in order to unlock power within themselves. Most black mages are able to explore the knowledge gained from the void through tomes and texts now, but some who thirst for new power may attempt to tap into the void directly. Black Mages continue to grow within their craft through continuing their study of the dark arts.
Creating a Black Mage
Black Mages are earnest in their desires and reasons for taking the black. More often than not it is in the pursuit of power or out of sheer curiosity. You must know why you are pursuing this power, or why you are curious about the dark arts. You must also decide where you began to dip your toes into the world of black magic. Did you join a cult of mages who studied the art? Perhaps a proper school which provides the proper materials to explore black mage. Maybe you were taken under the wing of a mentor who has mastered the art.
Class Features
As a Black Mage, you gain the following class features
Hit Points
Hit Dice: 1d6 per Black Mage level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Black Mage level after 1st
Proficiencies
Armor: None
Weapons: Daggers, Darts, Slings, Quarter Staffs, Maces, Light Crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, Deception, History, Insight, Intimidation, Persuasion, Religion.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a dagger or (b) a quarterstaff
(a) a light crossbow and 20 bolts or (a) a simple weapon
a spell-casting focus (a cane, staff, wand or similar object)
(a) an explorer's pack or (b) a scholar's pack
a spellbook
Full Description
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