This week we've extended support for Potions, Scrolls and Wands, as described in our blogpost. The full list is as follows:
Material Components
* Added material component cost to spells. This can be configured with the spell lists in Game System Configuration
* Scrolls, wands and potions now use the correct material component cost
* Material Component Costs can be manually adjusted
* All spells from the Core Rulebook, Advanced Classes and Advanced Players Guide present in existing campaigns have the correct material components set
Paladin / Ranger spellcasting fixes
- Fixed a bug where classes with 0 base spells per day (i.e. only bonus spells) lost access to those spells upon changing the game system configuration. Affected Paladins and Rangers in particular
- Added a Caster Level Penalty for spellcasting or manifesting classes that have a caster level offset (such as ranger and paladin)
- Caster Level and derived values (such as Close, Medium and Long range) are now correctly calculated during character editing / creation
- The above issues were updated for Paladins and Rangers in all campaigns. This makes Paladin and Ranger characters outdated, and they will be fixed automatically next time you edit them
Other Bugfixes
- Fixed a bug where spell lists in the Game System Configuration showed support for level 0 spells if they had none and vice versa (inverted boolean display)
- Added Autocomplete for feats that select specific weapons (such as Weapon Focus or Weapon Specialization)
- The above autocomplete is split for specific weapon categories, so for example Exotic Weapon Proficiency autocompletes only Exotic weapons
- Added Autocomplete for spells selected with specific feats (such as Minor Spell Expertise or Spell Perfection)
- Fixed a bug that caused all RSS feeds to stop working.