This week we finished the preload infrastructure for World of Darkness, as described in this weeks blogpost!
World of Darkness Preloads
- Added Base Type and Source to each Creature Type (i.e. Vampire, Werewolf)
- Added infrastructure for preloading entries in World of Darkness. Can now add creature types from preset sources
- System Config now recognizes which types are used based on Base Type and Source
- Can reset creature types to defaults in preloads tab
- Creature Types can be preloaded during campaign creation
Quality of Life
- (Community suggestion) It is now possible to shift+click the
+
and-
buttons of number inputs to enter a specific amount with which to adjust the number. This helps prevent input errors with things like experience fields because you can just shift+click the+
and enter how much experience you gained during the session.
Fixed Bugs
- Fixed an issue that caused the inputs for non-integer numbers to erroneously report that their value is not valid. Floating point number inputs now correctly report when their value is not valid.
- Fixed a bug that caused all attribute and ability labels in the World of Darkness character sheet edit view to focus the first attribute or ability in the first column. This has been fixed, and clicking the name now focuses the corresponding input field again.
- Fixed a bug that caused an incorrect outdated reason to be reported for removed abilties when a World of Darkness character sheet was outdated. This has been fixed and the correct message is now shown.