This week we have made some major updates to the Pathfinder Character Sheet, also described in this week's blog.
The complete list of changes:
- Pathfinder: Fixed a visual bug that caused hit point entries to display in a very weird manner
- Pathfinder: Fixed a visual bug where a +0 Maximum Dexterity was erroneously being displayed as N/A (even if it was processed correctly)
- Pathfinder: Fixed a visual bug where Flat Footed and Touch Armour Class explicitly listed the (Unnamed) type
- Pathfinder: Fixed bug where manually referenced ability score modifiers were not updated in the new layout
- Pathfinder: Bonuses of the same type now overlap (rather than stacking), unless they are Circumstance, Dodge or Unnamed bonuses. As a special exception, Natural Armour bonuses also stack to compensate for the confusion caused by the Enhancement Bonus to Natural Armour granted by an Amulet of Natural Armour. This may be changed later.
- Pathfinder: When an ability score is recognized as a bonus source, it is now marked and the input field is disabled. You can still set the type, if applicable.
- Pathfinder: You can now enable and disable conditional modifiers on the character sheet view, which will update all related values
- Pathfinder: Base Attack Bonus is now un-edit-able, as generic bonuses to attacks should not give you extra attacks from having a high BAB and we want to keep this clean