Shunsin Hattori (character sheet)
This is an old version of the character sheet, this version is for Pathfinder.
Levels
- No racial traits set
Ability Scores
Strength Score
Strength Checks
Dexterity Score
Modifiers:
- +1 (Level 4)
- +1 (Level 8)
- +2 (Racial)
- +2 (Gestalt)
Dexterity Checks
Constitution Score
Constitution Checks
Intelligence Score
Modifiers:
- +2 (Gestalt)
Intelligence Checks
Wisdom Score
Wisdom Checks
Charisma Score
Charisma Checks
Saves
Modifiers:
- +2 (Constitution)
- +3
- +1 (Gestalt)
Modifiers:
- +6 (Dexterity)
- +6
- +1 (Gestalt)
Modifiers:
- +0 (Wisdom)
- +6
- +1 (Gestalt)
HP & Init
Modifiers:
- 11 hp (First level)
- 64 hp (8 Per subsequent level)
Modifiers:
- +6 (Dexterity)
Combat
Base Attack Bonus:
Modifiers:
- +1 (Strength)
- +6 (Bab)
Modifiers:
- +1 (Strength)
- +6 (Dexterity)
- +6 (Bab)
Armour Class
Modifiers:
- +6 (Dexterity)
- +5 Armor (Chain Shirt)
- +1 Dodge (Dodge feat)
- +1 Deflection (Gestalt)
Conditional Modifiers:
Modifiers:
- +1 Dodge (Dodge feat)
- +1 Deflection (Gestalt)
- +6 (Dexterity)
Modifiers:
- +5 Armor (Chain Shirt)
- +1 Dodge (Dodge feat)
- +1 Deflection (Gestalt)
Attacks
No attacks listed
Movement
Base
- +30 ft. (Base Value)
Skills
Modifiers:
- +6 (Dexterity)
- +3
Modifiers:
- +1 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3
Modifiers:
- +1 (Strength)
- +3
- +2 (Climbing Kit)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +2 (Charisma)
- +3
Modifiers:
- +6 (Dexterity)
- +3 (Class SKill)
- +5 (Trapfinding)
Modifiers:
- +2 (Charisma)
- +2 (Disguise Kit)
- +3
Modifiers:
- +6 (Dexterity)
- +3
Modifiers:
- +6 (Dexterity)
- +3
Modifiers:
- +0 (Wisdom)
- +2 (Healer's Kit)
Modifiers:
- +2 (Charisma)
- +3
Modifiers:
- +1 (Intelligence)
- +3
Modifiers:
- +1 (Intelligence)
Modifiers:
- +1 (Intelligence)
- +3
Modifiers:
- +1 (Intelligence)
Modifiers:
- +1 (Intelligence)
- +3 (Skill Focus)
Modifiers:
- +1 (Intelligence)
Modifiers:
- +1 (Intelligence)
- +3
Modifiers:
- +0 (Wisdom)
- +3
Modifiers:
- +2 (Charisma)
- +3
Modifiers:
- +6 (Dexterity)
Modifiers:
- +0 (Wisdom)
- +3
Modifiers:
- +6 (Dexterity)
- +3
Modifiers:
- +6 (Dexterity)
- +0 Size (Medium Size)
- +3
Modifiers:
- +0 (Wisdom)
Modifiers:
- +1 (Strength)
- +3
Modifiers:
- +2 (Charisma)
- +3
Feats
-
Eschew Materials (Eschew Materials)
-
Weapon FInesse (Weapon FInesse)
-
Dodge (Dodge)
-
Weapon Focus (Shortswords) (Weapon Focus (Shortswords))
-
Two Weapon Fighting (Two Weapon Fighting)
-
Arcane Armor Training (118) (Arcane Armor Training (118))
-
Skill Focus (Knowledge (Planes (Skill Focus (Knowledge (Planes)))
-
Arcane Strike (118) (Arcane Strike (118))
-
Bleeding Attack (68) (Bleeding Attack (68))
-
Leadership (Leadership)
-
Improved Two Weapon Fighting (Improved Two Weapon Fighting)
-
Charmer (Charmer)
Languages
- (Empty)
- (Empty)
- Draconic
- Eldar
- Elven
- Genko
- Infernal
- Zeshoeks
Special Abilities
- Skilled (Human)
- Bonus Feat (Human)
- Light armor proficiency
- Weapon proficiency simple weapons, hand crossbow, rapier, sap, shortbow and shortsword.
- Sneak Attack (5d6)
- Trapfinding +5 (69)
- Evasion (68)
- Trap Sense +3 (68)
- Improved Uncanny Dodge
- Infernal BLoodline Arcana (76)
- Corrupting Touch (77) (Touch creature to make them shaken for 3 turns. 5 times/day.)
- Infernal Resistance (77) Resist fire 5, +2 saving throw bonus against poison.
- Combat Trick (Gain improved Two wepaon fighting)
- Hellfire (77) 10-foot-radius 9d6 fire damage, reflex dc 16 halfdamage.
Other
Equipment
Wealth
Armour Effects
Base
Base
Modifiers
Encumbrance
Equipped
Items that are actively equipped by your character. Contribute towards carried load and provide bonuses as appropriate.
No equipment listed
Carried
Items that are carried but not equipped by your character. Contribute towards carried load, and mundane and unslotted wondrous items provide bonuses.
No equipment listed
Stored
Items that are stored away and not currently held by your character. Does not contribute towards carried load and never applies bonuses.
No equipment listed
Other
Items stored in extradimensional spaces, creatures that move under their own power, ships, buildings, etc. Do not contribute load but do provide bonuses.
No equipment listed
Equipment Notes
Items
Equipment Weight Cost Personal/Mount
Chain shirt (Mithral) 13 5100 P
Nitaru - Kotaru 0 P
Lenses of intricate details 1 2,500 P
Courtier outfit 6 30 P
Waterskin 4 1 P
Jewelry 0 5000 P
2x Pouch 1 10 P
Disguise Kit(10) 8 50 P
Thieves' Tools Masterwork 2 100 P
Climber's Kit 5 80 P
Healer's Kit 1 P
Tent, 1 pers 10 10 M
Bedroll 5 1 M
Sum (P) 41
Sum (M) 26 41
This sums to a personal worn weight of 41 lbs, with 15 lbs in saddlebags.
Gold
61,499 at year 5, rain
-400,000 debt to Bodisea voor union plane.
====Hero Points:==== 5
Gestalt punten
left to spend: 2 (25)
+1 AC (2)
+1 Saves (1)
+2 dex (4)
+3 Primal Magic (3)
+2 int (4)
+1 armor ac (1)
+1 weapon bonus x2 (4)
See into the matrix (1)
Gestalt Items
Nitaru - Kotaru
Lenses of intricate details
Spells
Spell DC 12+Spell Level
Concentration +11 bonus
Spell list
Level 0
- Detect Magic
- Mage Hand
- Prestidigation
- Message
- Detect Poison
- Ray of Frost
- Dancing Lights
- Spark (( APG: 246 ))
Level 1
- Protection from Good (( Bloodline spell ))
- Charm Person
- Shield
- Mount
- Featherfall
- Comprehend Languages
Level 2
- Scorching ray (( Bloodline spell ))
- Alter Self
- Mirror Image
- Invisibility
- Bull's Strength
Level 3
- Haste
- Suggestion (( Bloodline Spell ))
- Gaseous Form
- Tongues
Level 4
- Dimension Door
- Charm Monster (( Bloodline Spell ))
- Greater Invisibility
Spellcasting
Spellcasting
Source | Caster Level | Spells Known | Spell slots | DC |
---|---|---|---|---|
Arcane (Sorcerer) | 8 | 8,5,4,3,2 | -,7,7,6,4 | 12+ |