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Changelog 2021-06-25

This week we've made some major upgrades to the bonus system, while also working on performance in the background. For mode details, see this weeks Blogpost

Wiki

  • Improved the Wanted Pages overview to list the number of pages that are improved, instead of the number of links that are fixed.

General

  • Improved the way pages with large amounts of links are handled. This improves the performance of several campaigns with large amounts of links, as well as slightly improving the performance of all campaigns when creating or editing wiki pages and forum posts.

Bugfixes

  • Pathfinder: Fixed bug in trait autocomplete which blocked auto-completion for traits specifically
  • Pathfinder: Added warning for multiple instances of the same skill. For example, if you have two entries for Knowledge: Arcana or for Ride
  • Pathfinder: Fixed a bug that caused some bonuses to armour to fail being applied. This occurred due to flat-footed being misspelled in the code - woops!
  • Pathfinder: Added some missing equipment for new campaigns (saddles, horses, carriages) which were omitted for some reason

Bonus Improvements

  • Armour Check Penalty, Maximum Dexterity and Arcane Spell Failure can now be manually altered without changing armours themselves, but by adding bonuses directly
  • Armour Check Penalty, Maximum Dexterity and Arcane Spell Failure can now also receive bonuses. The relevant feats etc. (such as Arcane Armour Training) have been adjusted to use the book values.
  • Added Ability Checks as a separate entry on sheets under each ability score to allow for bonuses to ability checks but not the ability itself (such as granted by the Endurance feat)
  • Ability check rolls use the new ability check data (rather than the pure ability modifier)
  • Bonuses can now be applied to Ability Scores and/or Ability Checks. The relevant feats etc (such as Endurance) have been adjusted to use the book values.
  • Armour Enchantments and Special Materials can now grant bonuses. Those listed as granting such from the book have been added (example: Shadow armour)
  • Weapon Enchantments and Special Materials can now grant bonuses. Those listed as granting such from the book have been added (example: Parrying weapons from the Psionics Unleashed)
  • Non-magic items now grant bonuses. Those listed as granting such from the book have been added (example: Climber's Kit)
  • Disarm weapons now automatically grant the +2 bonus to CMB on disarm attempts