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Changelog 2020-11-06

This week we put some further polish on the character creation actions and "workflow" for new players and experienced players alike. We've also worked a lot in the background on improving campaign creation and configuration, which will be our primary focus next week.

The blog post for this week gives some background on the improved placement and complexities of the Character Creation Actions.

Characters

  • The character creation information links are now shown on any wikipage that is made playable, either by the player explicitly using the 'Make playable' button, or when arriving there via the 'New player character' link in the character overview. This relates the information more directly to the character creation itself, and ensures that players can get to your campaing's character creation information regardless of how they created the character.
  • Improved support for campaigns with table-top-like player characters numbers. If a campaign contains no more than 8 player characters and each player has a single character the display adjusts to show a quick list of characters without filtering or grouping. This helps keep all characters in view in smaller campaigns, and since everyone knows everyone else's characters by name and image filtering is less necessary.
  • The character creation action is now much more visible in situations where a player has no character, and should most likely create a player character. This has also been tied into the dynamic display of larger and smaller amounts of characters to provide the clearest hints.

Fixed Bugs

  • Fixed a known issue in the wiki's Wanted Pages page that caused links to pages with invalid page names, such as ... or _, to be completely omitted from the listing. This has been fixed, and they are now shown again.
  • Fixed a bug that caused an empty 'Other Characters' group to show in the characters overview when you characters are not grouped, and you filter on your own characters. This has been fixed, and the group is no correctly hidden when it is empty.